TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Crawford
HOU · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 14 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.32km
- average speed6.7km/h
- speed on offense6.9km/h
- speed on defense6.5km/h
- km per minute0.12km per minute
- meters per minute122.0meters per minute
- minutes per game6.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 14 games · Possessions- touches5.9per game
- front-court touches3.0per game
- % of touches in the frontcourt50.8%
- touches per minute0.9per minute
- paint touches0.4per game
- elbow touches0.0per game
- post touches0.1per game
- of his game goes through the inside16.7%
- seconds per touch1.8s
- dribbles per touch1.10
- minutes with the ball0.2minutes
- points per touch0.34
- points per paint touch0.33
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 14 games · Passing- passes made3.6per game
- passes received3.1per game
- passes received per pass made0.86
- assists0.4per game
- potential assists0.6per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.8per game
- % of passes ending in a basket10.0%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game
- points0.6per game
- passes made0.1per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.2per game
- free throws0.1per game
- FG%100.0%
- passes28.6%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul14.3%
- points per drive1.20
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 14 games · CatchShoot- HOW IT CREATES ITS SHOTS81.8%
CATCH & SHOOT
sample: 14 games · CatchShoot- points0.6per game
- attempts0.9per game
- made0.2per game
- FG%25.0%
- effective FG%37.5%
- threes attempted0.9per game
- 3P%25.0%
PULL-UP
sample: 14 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.1per game
- FG%33.3%
- effective FG%33.3%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.5 | 29.2 % | 42.9 % | 42.9 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 29.2 % | 57.1 % | 57.1 % | 0.2 | 0.0 % |
| wide open (6+ ft) | 0.7 | 41.7 % | 30.0 % | 45.0 % | 0.7 | 30.0 % |
| all shots | 1.7 | 100.0 % | 41.7 % | 47.9 % | 0.9 | 23.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 14 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 14 games · Defense- shots defended0.6per game
- made on those shots0.4per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances1.7per game
- rebounds secured1.2per game
- offensive chances0.6per game
- defensive chances1.2per game
- conversion rate66.7%
- offensive conversion33.3%not stable year to year
- defensive conversion81.3%
- contested56.3%
- average rebound distance6.2ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.1 % | 1.3 | 1.1 | 88.9 % | 58.8 % | 30.1 % |
| less than 10 ft | 43.5 % | 1.4 | 1.3 | 90.0 % | 56.1 % | 33.9 % |
| two-pointers | 60.9 % | 2.0 | 1.3 | 64.3 % | 50.3 % | 14.0 % |
| more than 15 ft | 52.2 % | 1.7 | 0.1 | 8.3 % | 34.9 % | -26.6 % |
| three-pointers | 39.1 % | 1.3 | 0.1 | 11.1 % | 34.8 % | -23.7 % |
| all shots | 100.0 % | 3.3 | 1.4 | 43.5 % | 42.8 % | 0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
