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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Crawford

HOU · F · NBA 2025-26

Isaiah Crawford

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.32km
  • average speed6.7km/h
  • speed on offense6.9km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute
  • meters per minute122.0meters per minute
  • minutes per game6.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 14 games · Possessions
  • touches5.9per game
  • front-court touches3.0per game
  • % of touches in the frontcourt50.8%
  • touches per minute0.9per minute
  • paint touches0.4per game
  • elbow touches0.0per game
  • post touches0.1per game
  • of his game goes through the inside16.7%
  • seconds per touch1.8s
  • dribbles per touch1.10
  • minutes with the ball0.2minutes
  • points per touch0.34
  • points per paint touch0.33
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 14 games · Passing
  • passes made3.6per game
  • passes received3.1per game
  • passes received per pass made0.86
  • assists0.4per game
  • potential assists0.6per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.8per game
  • % of passes ending in a basket10.0%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game
  • points0.6per game
  • passes made0.1per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%100.0%
  • passes28.6%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul14.3%
  • points per drive1.20

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot
  • HOW IT CREATES ITS SHOTS81.8%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points0.6per game
  • attempts0.9per game
  • made0.2per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted0.9per game
  • 3P%25.0%

PULL-UP

sample: 14 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.1per game
  • FG%33.3%
  • effective FG%33.3%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.529.2 %42.9 %42.9 %0.0
open (4-6 ft)0.529.2 %57.1 %57.1 %0.20.0 %
wide open (6+ ft)0.741.7 %30.0 %45.0 %0.730.0 %
all shots1.7100.0 %41.7 %47.9 %0.923.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 14 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 14 games · Defense
  • shots defended0.6per game
  • made on those shots0.4per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances1.7per game
  • rebounds secured1.2per game
  • offensive chances0.6per game
  • defensive chances1.2per game
  • conversion rate66.7%
  • offensive conversion33.3%not stable year to year
  • defensive conversion81.3%
  • contested56.3%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %1.31.188.9 %58.8 %30.1 %
less than 10 ft43.5 %1.41.390.0 %56.1 %33.9 %
two-pointers60.9 %2.01.364.3 %50.3 %14.0 %
more than 15 ft52.2 %1.70.18.3 %34.9 %-26.6 %
three-pointers39.1 %1.30.111.1 %34.8 %-23.7 %
all shots100.0 %3.31.443.5 %42.8 %0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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