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TRACKING INTELLIGENCE · TRACKING PROFILE

Zyon Pullin

MIN · G · NBA 2025-26

Zyon Pullin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season5 box-score gamesTracking in 5 of 5 games

MOVEMENT

sample: 5 games · SpeedDistance
  • distance1.13km
  • on offense0.64km
  • on defense0.48km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute
  • meters per minute133.0meters per minute
  • minutes per game8.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 5 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches17.0per game
  • front-court touches5.8per game
  • % of touches in the frontcourt34.1%
  • touches per minute2.0per minute
  • paint touches0.2per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside3.4%
  • seconds per touch4.8s
  • dribbles per touch4.88
  • minutes with the ball1.4minutes
  • points per touch0.27
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 5 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made13.4per game
  • passes received13.6per game
  • passes received per pass made1.01
  • assists1.8per game
  • potential assists2.2per game
  • secondary assists0.0per game
  • free-throw assists0.4per game
  • points created5.4per game
  • % of passes ending in a basket13.4%
  • points created per point scored1.17
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game
  • points2.0per game
  • passes made1.4per game
  • assists0.6per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts1.2per game
  • free throws0.0per game
  • FG%83.3%
  • passes53.8%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.77

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 5 games · CatchShoot
  • HOW IT CREATES ITS SHOTS20.0%

CATCH & SHOOT

sample: 5 games · CatchShoot
  • points0.6per game
  • attempts0.2per game
  • made0.2per game
  • FG%100.0%
  • effective FG%150.0%
  • threes attempted0.2per game
  • 3P%100.0%

PULL-UP

sample: 5 games · PullUpShot
  • points0.8per game
  • attempts0.8per game
  • made0.4per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted0.4per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.27.7 %0.0 %0.0 %0.0
tight (2-4 ft)1.038.5 %80.0 %80.0 %0.0
open (4-6 ft)0.830.8 %100.0 %100.0 %0.0
wide open (6+ ft)0.623.1 %33.3 %50.0 %0.633.3 %
all shots2.6100.0 %69.2 %73.1 %0.633.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 5 games · Defense

RIM DEFENCE

sample: 5 games · Defense
  • shots defended1.8per game
  • made on those shots1.2per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances2.0per game
  • rebounds secured0.6per game
  • offensive chances0.6per game
  • defensive chances1.4per game
  • conversion rate30.0%
  • offensive conversion33.3%not stable year to year
  • defensive conversion28.6%
  • contested0.0%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft69.0 %6.73.755.0 %58.1 %-3.1 %
less than 10 ft79.3 %7.74.052.2 %54.6 %-2.4 %
two-pointers89.7 %8.74.350.0 %49.7 %0.3 %
more than 15 ft13.8 %1.30.00.0 %37.7 %-37.7 %
three-pointers10.3 %1.00.00.0 %41.5 %-41.5 %
all shots100.0 %9.74.344.8 %44.2 %0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%73.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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