TRACKING INTELLIGENCE · TRACKING PROFILE
Zyon Pullin
MIN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance1.13km
- on offense0.64km
- on defense0.48km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense7.1km/h
- km per minute0.13km per minute
- meters per minute133.0meters per minute
- minutes per game8.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 5 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches17.0per game
- front-court touches5.8per game
- % of touches in the frontcourt34.1%
- touches per minute2.0per minute
- paint touches0.2per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside3.4%
- seconds per touch4.8s
- dribbles per touch4.88
- minutes with the ball1.4minutes
- points per touch0.27
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 5 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made13.4per game
- passes received13.6per game
- passes received per pass made1.01
- assists1.8per game
- potential assists2.2per game
- secondary assists0.0per game
- free-throw assists0.4per game
- points created5.4per game
- % of passes ending in a basket13.4%
- points created per point scored1.17
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game
- points2.0per game
- passes made1.4per game
- assists0.6per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts1.2per game
- free throws0.0per game
- FG%83.3%
- passes53.8%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.77
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS20.0%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.6per game
- attempts0.2per game
- made0.2per game
- FG%100.0%
- effective FG%150.0%
- threes attempted0.2per game
- 3P%100.0%
PULL-UP
sample: 5 games · PullUpShot- points0.8per game
- attempts0.8per game
- made0.4per game
- FG%50.0%
- effective FG%50.0%
- threes attempted0.4per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 7.7 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 38.5 % | 80.0 % | 80.0 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 30.8 % | 100.0 % | 100.0 % | 0.0 | — |
| wide open (6+ ft) | 0.6 | 23.1 % | 33.3 % | 50.0 % | 0.6 | 33.3 % |
| all shots | 2.6 | 100.0 % | 69.2 % | 73.1 % | 0.6 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 5 games · DefenseRIM DEFENCE
sample: 5 games · Defense- shots defended1.8per game
- made on those shots1.2per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances2.0per game
- rebounds secured0.6per game
- offensive chances0.6per game
- defensive chances1.4per game
- conversion rate30.0%
- offensive conversion33.3%not stable year to year
- defensive conversion28.6%
- contested0.0%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 69.0 % | 6.7 | 3.7 | 55.0 % | 58.1 % | -3.1 % |
| less than 10 ft | 79.3 % | 7.7 | 4.0 | 52.2 % | 54.6 % | -2.4 % |
| two-pointers | 89.7 % | 8.7 | 4.3 | 50.0 % | 49.7 % | 0.3 % |
| more than 15 ft | 13.8 % | 1.3 | 0.0 | 0.0 % | 37.7 % | -37.7 % |
| three-pointers | 10.3 % | 1.0 | 0.0 | 0.0 % | 41.5 % | -41.5 % |
| all shots | 100.0 % | 9.7 | 4.3 | 44.8 % | 44.2 % | 0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%73.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
