TRACKING INTELLIGENCE · TRACKING PROFILE
Blake Hinson
UTA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 14 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km
- on offense1.29km
- on defense1.13km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.6km/h
- km per minute0.13km per minute
- meters per minute126.0meters per minute
- minutes per game20.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 14 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.7per game
- front-court touches15.8per game
- % of touches in the frontcourt61.5%
- touches per minute1.3per minute
- paint touches0.9per game
- elbow touches0.6per game
- post touches0.0per game
- of his game goes through the inside9.5%
- seconds per touch2.0s
- dribbles per touch1.19
- minutes with the ball0.8minutes
- points per touch0.46
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 14 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.4per game
- passes received18.3per game
- passes received per pass made1.12
- assists1.1per game
- potential assists1.6per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.6per game
- % of passes ending in a basket7.0%
- points created per point scored0.22
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game
- points1.5per game
- passes made0.6per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.3per game
- FG%88.9%
- passes42.1%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul10.5%
- points per drive1.07
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 14 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS82.3%
CATCH & SHOOT
sample: 14 games · CatchShoot- points7.3per game
- attempts5.1per game
- made2.4per game
- FG%47.2%
- effective FG%70.8%
- threes attempted4.9per game
- 3P%49.3%
PULL-UP
sample: 14 games · PullUpShot- points0.9per game
- attempts1.1per game
- made0.4per game
- FG%33.3%
- effective FG%40.0%
- threes attempted0.6per game
- 3P%22.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 1.8 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 2.1 | 25.4 % | 48.3 % | 51.7 % | 0.6 | 25.0 % |
| open (4-6 ft) | 3.9 | 47.4 % | 50.0 % | 67.6 % | 3.1 | 44.2 % |
| wide open (6+ ft) | 2.1 | 25.4 % | 55.2 % | 81.0 % | 1.9 | 55.6 % |
| all shots | 8.1 | 100.0 % | 50.9 % | 66.7 % | 5.6 | 46.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 14 games · DefenseRIM DEFENCE
sample: 14 games · Defense- shots defended1.6per game
- made on those shots1.1per game
- opponent FG%72.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.8per game
- rebounds secured2.4per game
- offensive chances1.2per game
- defensive chances2.7per game
- conversion rate62.3%
- offensive conversion64.7%not stable year to year
- defensive conversion57.9%
- contested18.2%
- average rebound distance10.2ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.9 % | 2.1 | 1.2 | 58.6 % | 63.7 % | -5.0 % |
| less than 10 ft | 35.1 % | 2.4 | 1.3 | 52.9 % | 58.5 % | -5.6 % |
| two-pointers | 52.6 % | 3.6 | 1.8 | 49.0 % | 53.0 % | -3.9 % |
| more than 15 ft | 58.8 % | 4.1 | 1.4 | 35.1 % | 37.3 % | -2.2 % |
| three-pointers | 47.4 % | 3.3 | 1.1 | 34.8 % | 36.3 % | -1.5 % |
| all shots | 100.0 % | 6.9 | 2.9 | 42.3 % | 44.6 % | -2.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%67.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
