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TRACKING INTELLIGENCE · TRACKING PROFILE

Blake Hinson

UTA · F · NBA 2025-26

Blake Hinson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season14 box-score gamesTracking in 14 of 14 games

MOVEMENT

sample: 14 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km
  • on offense1.29km
  • on defense1.13km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute
  • meters per minute126.0meters per minute
  • minutes per game20.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 14 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.7per game
  • front-court touches15.8per game
  • % of touches in the frontcourt61.5%
  • touches per minute1.3per minute
  • paint touches0.9per game
  • elbow touches0.6per game
  • post touches0.0per game
  • of his game goes through the inside9.5%
  • seconds per touch2.0s
  • dribbles per touch1.19
  • minutes with the ball0.8minutes
  • points per touch0.46
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 14 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.4per game
  • passes received18.3per game
  • passes received per pass made1.12
  • assists1.1per game
  • potential assists1.6per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.6per game
  • % of passes ending in a basket7.0%
  • points created per point scored0.22
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.4per game
  • points1.5per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%88.9%
  • passes42.1%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul10.5%
  • points per drive1.07

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 14 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS82.3%

CATCH & SHOOT

sample: 14 games · CatchShoot
  • points7.3per game
  • attempts5.1per game
  • made2.4per game
  • FG%47.2%
  • effective FG%70.8%
  • threes attempted4.9per game
  • 3P%49.3%

PULL-UP

sample: 14 games · PullUpShot
  • points0.9per game
  • attempts1.1per game
  • made0.4per game
  • FG%33.3%
  • effective FG%40.0%
  • threes attempted0.6per game
  • 3P%22.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.8 %50.0 %50.0 %0.0
tight (2-4 ft)2.125.4 %48.3 %51.7 %0.625.0 %
open (4-6 ft)3.947.4 %50.0 %67.6 %3.144.2 %
wide open (6+ ft)2.125.4 %55.2 %81.0 %1.955.6 %
all shots8.1100.0 %50.9 %66.7 %5.646.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 14 games · Defense

RIM DEFENCE

sample: 14 games · Defense
  • shots defended1.6per game
  • made on those shots1.1per game
  • opponent FG%72.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.8per game
  • rebounds secured2.4per game
  • offensive chances1.2per game
  • defensive chances2.7per game
  • conversion rate62.3%
  • offensive conversion64.7%not stable year to year
  • defensive conversion57.9%
  • contested18.2%
  • average rebound distance10.2ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.9 %2.11.258.6 %63.7 %-5.0 %
less than 10 ft35.1 %2.41.352.9 %58.5 %-5.6 %
two-pointers52.6 %3.61.849.0 %53.0 %-3.9 %
more than 15 ft58.8 %4.11.435.1 %37.3 %-2.2 %
three-pointers47.4 %3.31.134.8 %36.3 %-1.5 %
all shots100.0 %6.92.942.3 %44.6 %-2.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%67.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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