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TRACKING INTELLIGENCE · TRACKING PROFILE

Tristan Enaruna

CLE · F · NBA 2025-26

Tristan Enaruna

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season9 box-score gamesTracking in 9 of 9 games

MOVEMENT

sample: 9 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense7.0km/h
  • km per minute0.14km per minute
  • meters per minute135.0meters per minute
  • minutes per game9.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 9 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches12.2per game
  • front-court touches6.6per game
  • % of touches in the frontcourt54.1%
  • touches per minute1.3per minute
  • paint touches1.6per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside28.8%
  • seconds per touch2.1s
  • dribbles per touch1.32
  • minutes with the ball0.4minutes
  • points per touch0.34
  • points per paint touch1.29
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 9 games · Passing
  • passes made7.9per game
  • passes received7.9per game
  • passes received per pass made1.00
  • assists0.8per game
  • potential assists1.1per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.8per game
  • % of passes ending in a basket9.9%
  • points created per point scored0.44
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game
  • points0.4per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.2per game
  • FG%33.3%
  • passes50.0%
  • % ending in a turnover10.0%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.36

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 9 games · CatchShoot
  • HOW IT CREATES ITS SHOTS91.7%

CATCH & SHOOT

sample: 9 games · CatchShoot
  • points1.0per game
  • attempts1.1per game
  • made0.3per game
  • FG%30.0%
  • effective FG%45.0%
  • threes attempted1.1per game
  • 3P%30.0%

PULL-UP

sample: 9 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.721.4 %66.7 %66.7 %0.0
tight (2-4 ft)1.239.3 %54.5 %54.5 %0.0
open (4-6 ft)0.721.4 %50.0 %66.7 %0.640.0 %
wide open (6+ ft)0.617.9 %20.0 %30.0 %0.620.0 %
all shots3.1100.0 %50.0 %55.4 %1.130.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 9 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 9 games · Defense
  • shots defended1.1per game
  • made on those shots0.9per game
  • opponent FG%80.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.3per game
  • rebounds secured1.6per game
  • offensive chances1.3per game
  • defensive chances1.1per game
  • conversion rate66.7%
  • offensive conversion58.3%not stable year to year
  • defensive conversion70.0%
  • contested21.4%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft50.0 %1.81.478.6 %61.5 %17.1 %
less than 10 ft60.7 %2.11.464.7 %58.3 %6.4 %
two-pointers64.3 %2.31.461.1 %54.2 %6.9 %
more than 15 ft39.3 %1.40.536.4 %35.6 %0.8 %
three-pointers35.7 %1.30.540.0 %34.4 %5.6 %
all shots100.0 %3.51.953.6 %45.3 %8.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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