TRACKING INTELLIGENCE · TRACKING PROFILE
Tristan Enaruna
CLE · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 9 games · SpeedDistance- distance1.29km
- on offense0.64km
- on defense0.64km
- average speed7.3km/h
- speed on offense7.8km/h
- speed on defense7.0km/h
- km per minute0.14km per minute
- meters per minute135.0meters per minute
- minutes per game9.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 9 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches12.2per game
- front-court touches6.6per game
- % of touches in the frontcourt54.1%
- touches per minute1.3per minute
- paint touches1.6per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside28.8%
- seconds per touch2.1s
- dribbles per touch1.32
- minutes with the ball0.4minutes
- points per touch0.34
- points per paint touch1.29
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 9 games · Passing- passes made7.9per game
- passes received7.9per game
- passes received per pass made1.00
- assists0.8per game
- potential assists1.1per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.8per game
- % of passes ending in a basket9.9%
- points created per point scored0.44
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game
- points0.4per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.2per game
- FG%33.3%
- passes50.0%
- % ending in a turnover10.0%not stable year to year
- % ending in a foul10.0%
- points per drive0.36
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 9 games · CatchShoot- HOW IT CREATES ITS SHOTS91.7%
CATCH & SHOOT
sample: 9 games · CatchShoot- points1.0per game
- attempts1.1per game
- made0.3per game
- FG%30.0%
- effective FG%45.0%
- threes attempted1.1per game
- 3P%30.0%
PULL-UP
sample: 9 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 21.4 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 39.3 % | 54.5 % | 54.5 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 21.4 % | 50.0 % | 66.7 % | 0.6 | 40.0 % |
| wide open (6+ ft) | 0.6 | 17.9 % | 20.0 % | 30.0 % | 0.6 | 20.0 % |
| all shots | 3.1 | 100.0 % | 50.0 % | 55.4 % | 1.1 | 30.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 9 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 9 games · Defense- shots defended1.1per game
- made on those shots0.9per game
- opponent FG%80.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.3per game
- rebounds secured1.6per game
- offensive chances1.3per game
- defensive chances1.1per game
- conversion rate66.7%
- offensive conversion58.3%not stable year to year
- defensive conversion70.0%
- contested21.4%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 50.0 % | 1.8 | 1.4 | 78.6 % | 61.5 % | 17.1 % |
| less than 10 ft | 60.7 % | 2.1 | 1.4 | 64.7 % | 58.3 % | 6.4 % |
| two-pointers | 64.3 % | 2.3 | 1.4 | 61.1 % | 54.2 % | 6.9 % |
| more than 15 ft | 39.3 % | 1.4 | 0.5 | 36.4 % | 35.6 % | 0.8 % |
| three-pointers | 35.7 % | 1.3 | 0.5 | 40.0 % | 34.4 % | 5.6 % |
| all shots | 100.0 % | 3.5 | 1.9 | 53.6 % | 45.3 % | 8.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
