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TRACKING INTELLIGENCE · TRACKING PROFILE

Enrique Freeman

MIN · F · NBA 2025-26

Enrique Freeman

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance1.29km
  • on offense0.64km
  • on defense0.64km
  • average speed7.1km/h
  • speed on offense7.0km/h
  • speed on defense7.1km/h
  • km per minute0.14km per minute
  • meters per minute138.0meters per minute
  • minutes per game9.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 4 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches10.5per game
  • front-court touches4.0per game
  • % of touches in the frontcourt38.1%
  • touches per minute1.1per minute
  • paint touches0.5per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside20.0%
  • seconds per touch1.9s
  • dribbles per touch0.76
  • minutes with the ball0.3minutes
  • points per touch0.31
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 4 games · Passing
  • passes made6.3per game
  • passes received4.5per game
  • passes received per pass made0.71
  • assists0.5per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.0per game
  • % of passes ending in a basket8.0%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS81.3%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points2.0per game
  • attempts1.3per game
  • made0.8per game
  • FG%60.0%
  • effective FG%80.0%
  • threes attempted1.0per game
  • 3P%50.0%

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.3per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.311.1 %0.0 %0.0 %0.0
tight (2-4 ft)0.522.2 %50.0 %50.0 %0.0
open (4-6 ft)0.311.1 %0.0 %0.0 %0.30.0 %
wide open (6+ ft)1.355.6 %60.0 %80.0 %1.050.0 %
all shots2.3100.0 %44.4 %55.6 %1.340.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 4 games · Defense

RIM DEFENCE

sample: 4 games · Defense
  • shots defended2.0per game
  • made on those shots1.3per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.5per game
  • rebounds secured2.5per game
  • offensive chances1.5per game
  • defensive chances3.0per game
  • conversion rate55.6%
  • offensive conversion33.3%not stable year to year
  • defensive conversion66.7%
  • contested30.0%
  • average rebound distance5.5ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft56.3 %2.31.566.7 %56.2 %10.5 %
less than 10 ft75.0 %3.01.858.3 %50.5 %7.8 %
two-pointers81.3 %3.31.853.8 %46.3 %7.5 %
more than 15 ft25.0 %1.00.00.0 %28.2 %-28.2 %
three-pointers18.8 %0.80.00.0 %26.9 %-26.9 %
all shots100.0 %4.01.843.8 %38.5 %5.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%62.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.