TRACKING INTELLIGENCE · TRACKING PROFILE
Isaac Jones
DET · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 7 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed6.7km/h
- speed on offense6.5km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute126.0meters per minute
- minutes per game5.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 7 games · Possessions- touches3.9per game
- front-court touches2.3per game
- % of touches in the frontcourt59.0%
- touches per minute0.8per minute
- paint touches0.6per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside30.4%
- seconds per touch1.6s
- dribbles per touch0.70
- minutes with the ball0.1minutes
- points per touch0.33
- points per paint touch1.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 7 games · Passing- passes made2.4per game
- passes received2.1per game
- passes received per pass made0.88
- assists0.1per game
- potential assists0.0per game
- secondary assists0.3per game
- free-throw assists0.0per game
- points created0.3per game
- % of passes ending in a basket5.9%
- points created per point scored0.23
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%0.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 7 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 7 games · CatchShoot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.3per game
- 3P%0.0%
PULL-UP
sample: 7 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 28.6 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 0.3 | 28.6 % | 50.0 % | 50.0 % | 0.0 | — |
| open (4-6 ft) | 0.1 | 14.3 % | 100.0 % | 100.0 % | 0.0 | — |
| wide open (6+ ft) | 0.3 | 28.6 % | 0.0 % | 0.0 % | 0.3 | 0.0 % |
| all shots | 1.0 | 100.0 % | 42.9 % | 42.9 % | 0.3 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 7 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 7 games · Defense- shots defended1.0per game
- made on those shots0.6per game
- opponent FG%57.1%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.2per game
- rebounds secured0.7per game
- offensive chances0.7per game
- defensive chances0.6per game
- conversion rate62.5%
- offensive conversion40.0%not stable year to year
- defensive conversion75.0%
- contested20.0%
- average rebound distance4.7ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.9 % | 1.0 | 0.7 | 66.7 % | 60.3 % | 6.3 % |
| less than 10 ft | 50.0 % | 1.2 | 0.7 | 57.1 % | 55.3 % | 1.8 % |
| two-pointers | 64.3 % | 1.5 | 0.7 | 44.4 % | 53.0 % | -8.6 % |
| more than 15 ft | 42.9 % | 1.0 | 0.3 | 33.3 % | 34.9 % | -1.6 % |
| three-pointers | 35.7 % | 0.8 | 0.3 | 40.0 % | 35.2 % | 4.8 % |
| all shots | 100.0 % | 2.3 | 1.0 | 42.9 % | 43.9 % | -1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
