SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Chaz Lanier

DET · G · NBA 2025-26

Chaz Lanier

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season34 box-score gamesTracking in 34 of 34 games

MOVEMENT

sample: 34 games · SpeedDistance
  • distance0.97km#402/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#104/414
  • meters per minute125.0meters per minute
  • minutes per game7.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 34 games · Possessions
  • touches7.4per game
  • front-court touches6.3per game
  • % of touches in the frontcourt85.1%
  • touches per minute1.0per minute
  • paint touches0.1per game#405/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside3.2%
  • seconds per touch1.9s
  • dribbles per touch1.04
  • minutes with the ball0.2minutes
  • points per touch0.32
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 34 games · Passing
  • passes made4.5per game
  • passes received6.0per game
  • passes received per pass made1.33
  • assists0.5per game
  • potential assists0.5per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created1.2per game#396/414
  • % of passes ending in a basket11.0%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game#379/414
  • points0.2per game
  • passes made0.1per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%33.3%
  • passes35.7%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 34 games · CatchShoot
  • HOW IT CREATES ITS SHOTS76.0%

CATCH & SHOOT

sample: 34 games · CatchShoot
  • points1.8per game
  • attempts1.9per game
  • made0.6per game
  • FG%32.3%
  • effective FG%46.9%
  • threes attempted1.8per game
  • 3P%30.6%

PULL-UP

sample: 34 games · PullUpShot
  • points0.4per game
  • attempts0.6per game
  • made0.2per game
  • FG%30.0%
  • effective FG%30.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.2 %50.0 %50.0 %0.00.0 %
tight (2-4 ft)0.312.4 %27.3 %31.8 %0.150.0 %
open (4-6 ft)0.725.8 %34.8 %39.1 %0.416.7 %
wide open (6+ ft)1.659.6 %30.2 %45.3 %1.530.8 %
all shots2.6100.0 %31.5 %42.1 %2.028.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 34 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 34 games · Defense
  • shots defended0.5per game#409/414
  • made on those shots0.4per game
  • opponent FG%76.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.3per game
  • rebounds secured0.7per game
  • offensive chances0.5per game
  • defensive chances1.0per game
  • conversion rate51.1%
  • offensive conversion50.0%not stable year to year
  • defensive conversion46.9%
  • contested13.0%
  • average rebound distance15.5ft
  • average rebound distance (m)4.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.0 %1.10.545.5 %59.6 %-14.2 %
less than 10 ft52.7 %1.40.748.3 %55.4 %-7.1 %
two-pointers74.5 %2.00.841.5 %52.0 %-10.5 %
more than 15 ft30.9 %0.80.223.5 %35.6 %-12.1 %
three-pointers25.5 %0.70.121.4 %35.3 %-13.9 %
all shots100.0 %2.61.036.4 %44.9 %-8.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.