SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jamison Battle

TOR · F · NBA 2025-26

Jamison Battle

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season61 box-score gamesTracking in 61 of 61 games

MOVEMENT

sample: 61 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.0km/h
  • speed on offense7.6km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#19/414
  • meters per minute133.0meters per minute
  • minutes per game8.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 61 games · Possessions
  • touches9.4per game
  • front-court touches5.8per game
  • % of touches in the frontcourt61.7%
  • touches per minute1.1per minute
  • paint touches0.8per game#283/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside17.2%
  • seconds per touch1.4s
  • dribbles per touch0.65
  • minutes with the ball0.2minutes
  • points per touch0.33
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 61 games · Passing
  • passes made6.5per game
  • passes received5.8per game
  • passes received per pass made0.89
  • assists0.4per game
  • potential assists0.7per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.0per game#403/414
  • % of passes ending in a basket6.1%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game#368/414
  • points0.3per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%66.7%
  • passes46.4%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 61 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 61 games · CatchShoot
  • points1.6per game
  • attempts1.2per game
  • made0.5per game
  • FG%44.0%
  • effective FG%64.7%
  • threes attempted1.2per game
  • 3P%42.5%

PULL-UP

sample: 61 games · PullUpShot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%35.0%
  • effective FG%45.0%
  • threes attempted0.2per game
  • 3P%36.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.26.9 %50.0 %50.0 %0.0
tight (2-4 ft)0.626.4 %63.2 %63.2 %0.10.0 %
open (4-6 ft)0.727.8 %42.5 %56.3 %0.539.3 %
wide open (6+ ft)0.938.9 %50.0 %71.4 %0.847.1 %
all shots2.4100.0 %51.4 %63.5 %1.441.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 61 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 61 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.5per game
  • opponent FG%54.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.6per game
  • rebounds secured1.5per game
  • offensive chances0.6per game
  • defensive chances2.0per game
  • conversion rate55.6%
  • offensive conversion52.6%not stable year to year
  • defensive conversion54.8%
  • contested28.1%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.5 %1.50.854.9 %62.7 %-7.8 %
less than 10 ft53.3 %1.81.055.1 %58.8 %-3.7 %
two-pointers68.9 %2.41.353.9 %54.0 %0.0 %
more than 15 ft37.7 %1.30.539.7 %33.6 %6.1 %
three-pointers31.1 %1.10.438.5 %33.0 %5.5 %
all shots100.0 %3.41.749.1 %45.6 %3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.