TRACKING INTELLIGENCE · TRACKING PROFILE
Jamison Battle
TOR · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 61 games · SpeedDistance- distance1.13km#387/414
- on offense0.48km
- on defense0.48km
- average speed7.0km/h
- speed on offense7.6km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#19/414
- meters per minute133.0meters per minute
- minutes per game8.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 61 games · Possessions- touches9.4per game
- front-court touches5.8per game
- % of touches in the frontcourt61.7%
- touches per minute1.1per minute
- paint touches0.8per game#283/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside17.2%
- seconds per touch1.4s
- dribbles per touch0.65
- minutes with the ball0.2minutes
- points per touch0.33
- points per paint touch0.83
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 61 games · Passing- passes made6.5per game
- passes received5.8per game
- passes received per pass made0.89
- assists0.4per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.0per game#403/414
- % of passes ending in a basket6.1%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game#368/414
- points0.3per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%66.7%
- passes46.4%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 61 games · CatchShoot- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 61 games · CatchShoot- points1.6per game
- attempts1.2per game
- made0.5per game
- FG%44.0%
- effective FG%64.7%
- threes attempted1.2per game
- 3P%42.5%
PULL-UP
sample: 61 games · PullUpShot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%35.0%
- effective FG%45.0%
- threes attempted0.2per game
- 3P%36.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 6.9 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 26.4 % | 63.2 % | 63.2 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.7 | 27.8 % | 42.5 % | 56.3 % | 0.5 | 39.3 % |
| wide open (6+ ft) | 0.9 | 38.9 % | 50.0 % | 71.4 % | 0.8 | 47.1 % |
| all shots | 2.4 | 100.0 % | 51.4 % | 63.5 % | 1.4 | 41.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 61 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 61 games · Defense- shots defended0.9per game#377/414
- made on those shots0.5per game
- opponent FG%54.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.6per game
- rebounds secured1.5per game
- offensive chances0.6per game
- defensive chances2.0per game
- conversion rate55.6%
- offensive conversion52.6%not stable year to year
- defensive conversion54.8%
- contested28.1%
- average rebound distance7.6ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.5 % | 1.5 | 0.8 | 54.9 % | 62.7 % | -7.8 % |
| less than 10 ft | 53.3 % | 1.8 | 1.0 | 55.1 % | 58.8 % | -3.7 % |
| two-pointers | 68.9 % | 2.4 | 1.3 | 53.9 % | 54.0 % | 0.0 % |
| more than 15 ft | 37.7 % | 1.3 | 0.5 | 39.7 % | 33.6 % | 6.1 % |
| three-pointers | 31.1 % | 1.1 | 0.4 | 38.5 % | 33.0 % | 5.5 % |
| all shots | 100.0 % | 3.4 | 1.7 | 49.1 % | 45.6 % | 3.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
