SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Riley Minix

CLE · F · NBA 2025-26

Riley Minix

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season9 box-score gamesTracking in 9 of 9 games

MOVEMENT

sample: 9 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.32km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game6.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 9 games · Possessions
  • touches9.8per game
  • front-court touches5.0per game
  • % of touches in the frontcourt51.0%
  • touches per minute1.5per minute
  • paint touches0.9per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside20.0%
  • seconds per touch2.7s
  • dribbles per touch1.31
  • minutes with the ball0.4minutes
  • points per touch0.40
  • points per paint touch1.25
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 9 games · Passing
  • passes made6.7per game
  • passes received5.4per game
  • passes received per pass made0.81
  • assists0.6per game
  • potential assists1.3per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created1.4per game
  • % of passes ending in a basket8.3%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game
  • points1.0per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.6per game
  • free throws0.0per game
  • FG%80.0%
  • passes45.5%
  • % ending in a turnover9.1%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.83

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 9 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.0%

CATCH & SHOOT

sample: 9 games · CatchShoot
  • points1.3per game
  • attempts1.2per game
  • made0.4per game
  • FG%36.4%
  • effective FG%54.5%
  • threes attempted1.2per game
  • 3P%36.4%

PULL-UP

sample: 9 games · PullUpShot
  • points0.4per game
  • attempts0.3per game
  • made0.2per game
  • FG%66.7%
  • effective FG%66.7%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.621.7 %80.0 %80.0 %0.0
open (4-6 ft)1.660.9 %64.3 %78.6 %1.044.4 %
wide open (6+ ft)0.417.4 %25.0 %25.0 %0.30.0 %
all shots2.6100.0 %60.9 %69.6 %1.333.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 9 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 9 games · Defense
  • shots defended0.7per game
  • made on those shots0.4per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.5per game
  • rebounds secured0.7per game
  • offensive chances0.4per game
  • defensive chances1.0per game
  • conversion rate46.2%
  • offensive conversion50.0%not stable year to year
  • defensive conversion44.4%
  • contested16.7%
  • average rebound distance4.5ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.1 %1.00.655.6 %57.9 %-2.4 %
less than 10 ft31.3 %1.10.760.0 %56.1 %3.9 %
two-pointers40.6 %1.40.746.2 %51.9 %-5.7 %
more than 15 ft62.5 %2.20.625.0 %36.1 %-11.1 %
three-pointers59.4 %2.10.626.3 %35.3 %-9.0 %
all shots100.0 %3.61.234.4 %44.8 %-10.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%69.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.