TRACKING INTELLIGENCE · TRACKING PROFILE
Riley Minix
CLE · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 9 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.32km
- average speed7.4km/h
- speed on offense8.1km/h
- speed on defense6.7km/h
- km per minute0.12km per minute
- meters per minute124.0meters per minute
- minutes per game6.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 9 games · Possessions- touches9.8per game
- front-court touches5.0per game
- % of touches in the frontcourt51.0%
- touches per minute1.5per minute
- paint touches0.9per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside20.0%
- seconds per touch2.7s
- dribbles per touch1.31
- minutes with the ball0.4minutes
- points per touch0.40
- points per paint touch1.25
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 9 games · Passing- passes made6.7per game
- passes received5.4per game
- passes received per pass made0.81
- assists0.6per game
- potential assists1.3per game
- secondary assists0.0per game
- free-throw assists0.1per game
- points created1.4per game
- % of passes ending in a basket8.3%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game
- points1.0per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.6per game
- free throws0.0per game
- FG%80.0%
- passes45.5%
- % ending in a turnover9.1%not stable year to year
- % ending in a foul0.0%
- points per drive0.83
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 9 games · CatchShoot- HOW IT CREATES ITS SHOTS80.0%
CATCH & SHOOT
sample: 9 games · CatchShoot- points1.3per game
- attempts1.2per game
- made0.4per game
- FG%36.4%
- effective FG%54.5%
- threes attempted1.2per game
- 3P%36.4%
PULL-UP
sample: 9 games · PullUpShot- points0.4per game
- attempts0.3per game
- made0.2per game
- FG%66.7%
- effective FG%66.7%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.6 | 21.7 % | 80.0 % | 80.0 % | 0.0 | — |
| open (4-6 ft) | 1.6 | 60.9 % | 64.3 % | 78.6 % | 1.0 | 44.4 % |
| wide open (6+ ft) | 0.4 | 17.4 % | 25.0 % | 25.0 % | 0.3 | 0.0 % |
| all shots | 2.6 | 100.0 % | 60.9 % | 69.6 % | 1.3 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 9 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 9 games · Defense- shots defended0.7per game
- made on those shots0.4per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.5per game
- rebounds secured0.7per game
- offensive chances0.4per game
- defensive chances1.0per game
- conversion rate46.2%
- offensive conversion50.0%not stable year to year
- defensive conversion44.4%
- contested16.7%
- average rebound distance4.5ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.1 % | 1.0 | 0.6 | 55.6 % | 57.9 % | -2.4 % |
| less than 10 ft | 31.3 % | 1.1 | 0.7 | 60.0 % | 56.1 % | 3.9 % |
| two-pointers | 40.6 % | 1.4 | 0.7 | 46.2 % | 51.9 % | -5.7 % |
| more than 15 ft | 62.5 % | 2.2 | 0.6 | 25.0 % | 36.1 % | -11.1 % |
| three-pointers | 59.4 % | 2.1 | 0.6 | 26.3 % | 35.3 % | -9.0 % |
| all shots | 100.0 % | 3.6 | 1.2 | 34.4 % | 44.8 % | -10.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%69.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
