TRACKING INTELLIGENCE · TRACKING PROFILE
Tolu Smith
DET · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 15 games · SpeedDistance- distance1.13km
- on offense0.64km
- on defense0.48km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute
- meters per minute122.0meters per minute
- minutes per game9.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 15 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches13.8per game
- front-court touches9.5per game
- % of touches in the frontcourt68.8%
- touches per minute1.5per minute
- paint touches3.5per game
- elbow touches1.6per game
- post touches0.3per game
- of his game goes through the inside56.8%
- seconds per touch1.8s
- dribbles per touch0.82
- minutes with the ball0.4minutes
- points per touch0.27
- points per paint touch0.71
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 15 games · Passing- passes made9.8per game
- passes received8.1per game
- passes received per pass made0.83
- assists0.9per game
- potential assists1.3per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.3per game
- % of passes ending in a basket8.8%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game
- points0.3per game
- passes made0.1per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.1per game
- FG%20.0%
- passes18.2%
- % ending in a turnover27.3%not stable year to year
- % ending in a foul9.1%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 15 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 15 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 15 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 19.4 % | 71.4 % | 71.4 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 66.7 % | 41.7 % | 41.7 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 11.1 % | 50.0 % | 50.0 % | 0.0 | — |
| wide open (6+ ft) | 0.1 | 2.8 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 2.4 | 100.0 % | 50.0 % | 50.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 15 games · DefenseRIM DEFENCE
sample: 15 games · Defense- shots defended1.7per game
- made on those shots0.9per game
- opponent FG%50.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.8per game
- rebounds secured3.3per game
- offensive chances3.4per game
- defensive chances2.9per game
- conversion rate55.7%
- offensive conversion43.1%not stable year to year
- defensive conversion62.8%
- contested38.8%
- average rebound distance4.5ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.2 % | 2.0 | 1.2 | 58.3 % | 62.8 % | -4.5 % |
| less than 10 ft | 53.8 % | 2.3 | 1.3 | 57.1 % | 59.0 % | -1.8 % |
| two-pointers | 63.5 % | 2.8 | 1.6 | 57.6 % | 55.6 % | 2.0 % |
| more than 15 ft | 42.3 % | 1.8 | 0.7 | 36.4 % | 36.8 % | -0.4 % |
| three-pointers | 36.5 % | 1.6 | 0.5 | 31.6 % | 35.8 % | -4.2 % |
| all shots | 100.0 % | 4.3 | 2.1 | 48.1 % | 48.7 % | -0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
