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TRACKING INTELLIGENCE · TRACKING PROFILE

Tolu Smith

DET · F · NBA 2025-26

Tolu Smith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season15 box-score gamesTracking in 15 of 15 games

MOVEMENT

sample: 15 games · SpeedDistance
  • distance1.13km
  • on offense0.64km
  • on defense0.48km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute
  • meters per minute122.0meters per minute
  • minutes per game9.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 15 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.8per game
  • front-court touches9.5per game
  • % of touches in the frontcourt68.8%
  • touches per minute1.5per minute
  • paint touches3.5per game
  • elbow touches1.6per game
  • post touches0.3per game
  • of his game goes through the inside56.8%
  • seconds per touch1.8s
  • dribbles per touch0.82
  • minutes with the ball0.4minutes
  • points per touch0.27
  • points per paint touch0.71
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 15 games · Passing
  • passes made9.8per game
  • passes received8.1per game
  • passes received per pass made0.83
  • assists0.9per game
  • potential assists1.3per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.3per game
  • % of passes ending in a basket8.8%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.7per game
  • points0.3per game
  • passes made0.1per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%20.0%
  • passes18.2%
  • % ending in a turnover27.3%not stable year to year
  • % ending in a foul9.1%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 15 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 15 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 15 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.519.4 %71.4 %71.4 %0.0
tight (2-4 ft)1.666.7 %41.7 %41.7 %0.0
open (4-6 ft)0.311.1 %50.0 %50.0 %0.0
wide open (6+ ft)0.12.8 %100.0 %100.0 %0.0
all shots2.4100.0 %50.0 %50.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 15 games · Defense

RIM DEFENCE

sample: 15 games · Defense
  • shots defended1.7per game
  • made on those shots0.9per game
  • opponent FG%50.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.8per game
  • rebounds secured3.3per game
  • offensive chances3.4per game
  • defensive chances2.9per game
  • conversion rate55.7%
  • offensive conversion43.1%not stable year to year
  • defensive conversion62.8%
  • contested38.8%
  • average rebound distance4.5ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.2 %2.01.258.3 %62.8 %-4.5 %
less than 10 ft53.8 %2.31.357.1 %59.0 %-1.8 %
two-pointers63.5 %2.81.657.6 %55.6 %2.0 %
more than 15 ft42.3 %1.80.736.4 %36.8 %-0.4 %
three-pointers36.5 %1.60.531.6 %35.8 %-4.2 %
all shots100.0 %4.32.148.1 %48.7 %-0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.