TRACKING INTELLIGENCE · TRACKING PROFILE
Daniss Jenkins
DET · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.45km
- on defense1.13km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#71/414
- meters per minute127.0meters per minute
- minutes per game20.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches44.8per game
- front-court touches18.5per game
- % of touches in the frontcourt41.3%
- touches per minute2.2per minute
- paint touches0.7per game#304/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside5.4%
- seconds per touch4.9s
- dribbles per touch4.73
- minutes with the ball3.7minutes
- points per touch0.21#282/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.7per game
- passes received37.2per game
- passes received per pass made1.14
- assists3.9per game
- potential assists7.1per game
- secondary assists0.4per game
- free-throw assists0.5per game
- points created10.1per game#70/414
- % of passes ending in a basket11.8%
- points created per point scored1.09
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives7.5per game#81/414
- points3.1per game
- passes made3.5per game
- assists0.9per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts3.0per game
- free throws0.7per game
- FG%38.5%
- passes46.6%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul5.0%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS37.8%
CATCH & SHOOT
sample: 72 games · CatchShoot- points2.3per game
- attempts1.7per game
- made0.8per game
- FG%46.7%
- effective FG%68.3%
- threes attempted1.6per game
- 3P%45.6%
PULL-UP
sample: 72 games · PullUpShot- points2.2per game
- attempts2.8per game
- made1.0per game
- FG%34.5%
- effective FG%39.7%
- threes attempted1.1per game
- 3P%26.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 6.8 % | 34.2 % | 34.2 % | 0.0 | — |
| tight (2-4 ft) | 3.0 | 38.4 % | 42.1 % | 43.5 % | 0.2 | 37.5 % |
| open (4-6 ft) | 2.5 | 32.4 % | 39.6 % | 46.2 % | 1.0 | 32.4 % |
| wide open (6+ ft) | 1.8 | 22.4 % | 44.4 % | 61.5 % | 1.4 | 41.7 % |
| all shots | 7.8 | 100.0 % | 41.3 % | 47.8 % | 2.7 | 37.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 72 games · Defense- shots defended1.5per game#312/414
- made on those shots1.1per game
- opponent FG%73.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.4per game
- rebounds secured2.3per game
- offensive chances1.6per game
- defensive chances3.0per game
- conversion rate52.0%
- offensive conversion46.4%not stable year to year
- defensive conversion54.2%
- contested20.5%
- average rebound distance11.3ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.5 % | 2.7 | 1.8 | 68.9 % | 63.0 % | 5.9 % |
| less than 10 ft | 47.2 % | 3.4 | 2.3 | 65.4 % | 58.7 % | 6.7 % |
| two-pointers | 61.4 % | 4.5 | 2.6 | 59.1 % | 54.2 % | 4.9 % |
| more than 15 ft | 46.0 % | 3.4 | 1.1 | 32.0 % | 36.6 % | -4.6 % |
| three-pointers | 38.6 % | 2.8 | 0.9 | 32.0 % | 36.0 % | -4.0 % |
| all shots | 100.0 % | 7.3 | 3.5 | 48.6 % | 46.1 % | 2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
