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TRACKING INTELLIGENCE · TRACKING PROFILE

Daniss Jenkins

DET · G · NBA 2025-26

Daniss Jenkins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.13km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#71/414
  • meters per minute127.0meters per minute
  • minutes per game20.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches44.8per game
  • front-court touches18.5per game
  • % of touches in the frontcourt41.3%
  • touches per minute2.2per minute
  • paint touches0.7per game#304/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside5.4%
  • seconds per touch4.9s
  • dribbles per touch4.73
  • minutes with the ball3.7minutes
  • points per touch0.21#282/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.7per game
  • passes received37.2per game
  • passes received per pass made1.14
  • assists3.9per game
  • potential assists7.1per game
  • secondary assists0.4per game
  • free-throw assists0.5per game
  • points created10.1per game#70/414
  • % of passes ending in a basket11.8%
  • points created per point scored1.09
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives7.5per game#81/414
  • points3.1per game
  • passes made3.5per game
  • assists0.9per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts3.0per game
  • free throws0.7per game
  • FG%38.5%
  • passes46.6%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul5.0%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS37.8%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points2.3per game
  • attempts1.7per game
  • made0.8per game
  • FG%46.7%
  • effective FG%68.3%
  • threes attempted1.6per game
  • 3P%45.6%

PULL-UP

sample: 72 games · PullUpShot
  • points2.2per game
  • attempts2.8per game
  • made1.0per game
  • FG%34.5%
  • effective FG%39.7%
  • threes attempted1.1per game
  • 3P%26.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.56.8 %34.2 %34.2 %0.0
tight (2-4 ft)3.038.4 %42.1 %43.5 %0.237.5 %
open (4-6 ft)2.532.4 %39.6 %46.2 %1.032.4 %
wide open (6+ ft)1.822.4 %44.4 %61.5 %1.441.7 %
all shots7.8100.0 %41.3 %47.8 %2.737.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.1per game
  • opponent FG%73.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.4per game
  • rebounds secured2.3per game
  • offensive chances1.6per game
  • defensive chances3.0per game
  • conversion rate52.0%
  • offensive conversion46.4%not stable year to year
  • defensive conversion54.2%
  • contested20.5%
  • average rebound distance11.3ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.5 %2.71.868.9 %63.0 %5.9 %
less than 10 ft47.2 %3.42.365.4 %58.7 %6.7 %
two-pointers61.4 %4.52.659.1 %54.2 %4.9 %
more than 15 ft46.0 %3.41.132.0 %36.6 %-4.6 %
three-pointers38.6 %2.80.932.0 %36.0 %-4.0 %
all shots100.0 %7.33.548.6 %46.1 %2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.