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TRACKING INTELLIGENCE · TRACKING PROFILE

Spencer Jones

DEN · F · NBA 2025-26

Spencer Jones

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.29km
  • on defense1.29km
  • average speed6.9km/h
  • speed on offense7.0km/h
  • speed on defense6.9km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game22.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches17.0per game
  • front-court touches9.7per game
  • % of touches in the frontcourt57.1%
  • touches per minute0.8per minute
  • paint touches2.3per game#117/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside29.9%
  • seconds per touch1.4s
  • dribbles per touch0.52
  • minutes with the ball0.4minutes
  • points per touch0.32
  • points per paint touch0.79
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He gives more than he receives: the play starts with him.

  • passes made11.8per game
  • passes received9.0per game
  • passes received per pass made0.76
  • assists0.8per game
  • potential assists1.5per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.2per game#354/414
  • % of passes ending in a basket6.8%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.2per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%85.7%
  • passes41.7%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.8%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points2.7per game
  • attempts2.3per game
  • made0.9per game
  • FG%39.7%
  • effective FG%58.6%
  • threes attempted2.2per game
  • 3P%39.6%

PULL-UP

sample: 64 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%37.5%
  • effective FG%50.0%
  • threes attempted0.1per game
  • 3P%40.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.1 %31.3 %31.3 %0.0
tight (2-4 ft)1.126.3 %68.1 %68.8 %0.133.3 %
open (4-6 ft)0.922.1 %48.3 %59.5 %0.637.1 %
wide open (6+ ft)1.945.4 %43.7 %61.8 %1.740.6 %
all shots4.1100.0 %50.4 %61.3 %2.339.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

RIM DEFENCE

sample: 64 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.3per game
  • opponent FG%67.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.4per game
  • rebounds secured3.2per game
  • offensive chances2.7per game
  • defensive chances3.8per game
  • conversion rate51.5%#228/283
  • offensive conversion43.9%not stable year to year
  • defensive conversion54.5%
  • contested34.0%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.9 %2.31.462.4 %63.9 %-1.5 %
less than 10 ft39.4 %3.21.959.3 %59.5 %-0.2 %
two-pointers62.2 %5.12.754.1 %54.3 %-0.2 %
more than 15 ft46.5 %3.81.437.0 %36.3 %0.7 %
three-pointers37.8 %3.11.032.5 %35.3 %-2.9 %
all shots100.0 %8.23.745.9 %47.0 %-1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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