TRACKING INTELLIGENCE · TRACKING PROFILE
RayJ Dennis
ATL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 17 games · SpeedDistance- distance1.61km
- on offense0.80km
- on defense0.80km
- average speed8.0km/h
- speed on offense8.6km/h
- speed on defense7.4km/h
- km per minute0.13km per minute
- meters per minute133.0meters per minute
- minutes per game12.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 17 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches31.8per game
- front-court touches13.6per game
- % of touches in the frontcourt42.8%
- touches per minute2.6per minute
- paint touches0.5per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside5.1%
- seconds per touch3.9s
- dribbles per touch3.26
- minutes with the ball2.1minutes
- points per touch0.14
- points per paint touch0.22
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 17 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.6per game
- passes received27.2per game
- passes received per pass made1.11
- assists1.9per game
- potential assists4.4per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created5.1per game
- % of passes ending in a basket7.9%
- points created per point scored1.16
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.5per game
- points1.2per game
- passes made1.4per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.6per game
- free throws0.2per game
- FG%28.6%
- passes40.0%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul3.3%
- points per drive0.34
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 17 games · CatchShoot- HOW IT CREATES ITS SHOTS58.3%
CATCH & SHOOT
sample: 17 games · CatchShoot- points1.6per game
- attempts2.1per game
- made0.5per game
- FG%25.7%
- effective FG%38.6%
- threes attempted2.0per game
- 3P%26.5%
PULL-UP
sample: 17 games · PullUpShot- points1.0per game
- attempts1.5per game
- made0.4per game
- FG%24.0%
- effective FG%34.0%
- threes attempted0.6per game
- 3P%45.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.4 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 32.5 % | 40.7 % | 42.6 % | 0.2 | 25.0 % |
| open (4-6 ft) | 2.4 | 49.4 % | 26.8 % | 37.8 % | 1.7 | 31.0 % |
| wide open (6+ ft) | 0.8 | 15.7 % | 30.8 % | 46.2 % | 0.7 | 33.3 % |
| all shots | 4.9 | 100.0 % | 31.3 % | 39.8 % | 2.7 | 31.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 17 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 17 games · Defense- shots defended0.8per game
- made on those shots0.6per game
- opponent FG%76.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.0per game
- rebounds secured1.6per game
- offensive chances1.0per game
- defensive chances2.0per game
- conversion rate51.0%
- offensive conversion47.1%not stable year to year
- defensive conversion52.9%
- contested15.4%
- average rebound distance9.7ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.8 % | 1.7 | 1.3 | 75.0 % | 61.2 % | 13.8 % |
| less than 10 ft | 43.3 % | 2.1 | 1.4 | 65.5 % | 58.0 % | 7.5 % |
| two-pointers | 59.7 % | 2.9 | 1.8 | 62.5 % | 53.3 % | 9.2 % |
| more than 15 ft | 49.3 % | 2.4 | 1.2 | 51.5 % | 37.3 % | 14.2 % |
| three-pointers | 40.3 % | 1.9 | 0.9 | 44.4 % | 37.4 % | 7.1 % |
| all shots | 100.0 % | 4.8 | 2.6 | 55.2 % | 45.8 % | 9.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%39.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
