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TRACKING INTELLIGENCE · TRACKING PROFILE

RayJ Dennis

ATL · G · NBA 2025-26

RayJ Dennis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season17 box-score gamesTracking in 17 of 17 games

MOVEMENT

sample: 17 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.80km
  • average speed8.0km/h
  • speed on offense8.6km/h
  • speed on defense7.4km/h
  • km per minute0.13km per minute
  • meters per minute133.0meters per minute
  • minutes per game12.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 17 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches31.8per game
  • front-court touches13.6per game
  • % of touches in the frontcourt42.8%
  • touches per minute2.6per minute
  • paint touches0.5per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside5.1%
  • seconds per touch3.9s
  • dribbles per touch3.26
  • minutes with the ball2.1minutes
  • points per touch0.14
  • points per paint touch0.22
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 17 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.6per game
  • passes received27.2per game
  • passes received per pass made1.11
  • assists1.9per game
  • potential assists4.4per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created5.1per game
  • % of passes ending in a basket7.9%
  • points created per point scored1.16
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.5per game
  • points1.2per game
  • passes made1.4per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.6per game
  • free throws0.2per game
  • FG%28.6%
  • passes40.0%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul3.3%
  • points per drive0.34

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 17 games · CatchShoot
  • HOW IT CREATES ITS SHOTS58.3%

CATCH & SHOOT

sample: 17 games · CatchShoot
  • points1.6per game
  • attempts2.1per game
  • made0.5per game
  • FG%25.7%
  • effective FG%38.6%
  • threes attempted2.0per game
  • 3P%26.5%

PULL-UP

sample: 17 games · PullUpShot
  • points1.0per game
  • attempts1.5per game
  • made0.4per game
  • FG%24.0%
  • effective FG%34.0%
  • threes attempted0.6per game
  • 3P%45.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.4 %0.0 %0.0 %0.0
tight (2-4 ft)1.632.5 %40.7 %42.6 %0.225.0 %
open (4-6 ft)2.449.4 %26.8 %37.8 %1.731.0 %
wide open (6+ ft)0.815.7 %30.8 %46.2 %0.733.3 %
all shots4.9100.0 %31.3 %39.8 %2.731.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 17 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 17 games · Defense
  • shots defended0.8per game
  • made on those shots0.6per game
  • opponent FG%76.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.0per game
  • rebounds secured1.6per game
  • offensive chances1.0per game
  • defensive chances2.0per game
  • conversion rate51.0%
  • offensive conversion47.1%not stable year to year
  • defensive conversion52.9%
  • contested15.4%
  • average rebound distance9.7ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.8 %1.71.375.0 %61.2 %13.8 %
less than 10 ft43.3 %2.11.465.5 %58.0 %7.5 %
two-pointers59.7 %2.91.862.5 %53.3 %9.2 %
more than 15 ft49.3 %2.41.251.5 %37.3 %14.2 %
three-pointers40.3 %1.90.944.4 %37.4 %7.1 %
all shots100.0 %4.82.655.2 %45.8 %9.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%39.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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