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TRACKING INTELLIGENCE · TRACKING PROFILE

Josh Oduro

NOP · C · NBA 2025-26

Josh Oduro

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season3 box-score gamesTracking in 3 of 3 games

MOVEMENT

sample: 3 games · SpeedDistance
  • distance3.54km
  • on offense1.77km
  • on defense1.77km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game27.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 3 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.0per game
  • front-court touches14.3per game
  • % of touches in the frontcourt53.0%
  • touches per minute1.0per minute
  • paint touches6.3per game
  • elbow touches1.0per game
  • post touches0.7per game
  • of his game goes through the inside55.9%
  • seconds per touch1.4s
  • dribbles per touch0.41
  • minutes with the ball0.6minutes
  • points per touch0.31
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 3 games · Passing

He gives more than he receives: the play starts with him.

  • passes made21.0per game
  • passes received11.7per game
  • passes received per pass made0.56
  • assists1.3per game
  • potential assists2.0per game
  • secondary assists0.7per game
  • free-throw assists0.0per game
  • points created3.0per game
  • % of passes ending in a basket6.3%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game
  • points0.7per game
  • passes made0.7per game
  • assists0.3per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%100.0%
  • passes66.7%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.70

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 3 games · CatchShoot
  • HOW IT CREATES ITS SHOTS76.9%

CATCH & SHOOT

sample: 3 games · CatchShoot
  • points0.7per game
  • attempts1.0per game
  • made0.3per game
  • FG%33.3%
  • effective FG%33.3%
  • threes attempted0.7per game
  • 3P%0.0%

PULL-UP

sample: 3 games · PullUpShot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)3.052.9 %66.7 %66.7 %0.0
open (4-6 ft)1.729.4 %80.0 %80.0 %0.0
wide open (6+ ft)1.017.6 %33.3 %33.3 %0.70.0 %
all shots5.7100.0 %64.7 %64.7 %0.70.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 3 games · Defense

RIM DEFENCE

sample: 3 games · Defense
  • shots defended4.0per game
  • made on those shots3.0per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances12.0per game
  • rebounds secured7.7per game
  • offensive chances7.0per game
  • defensive chances5.7per game
  • conversion rate63.9%
  • offensive conversion52.4%not stable year to year
  • defensive conversion70.6%
  • contested43.5%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.7 %4.73.371.4 %66.3 %5.2 %
less than 10 ft63.3 %6.33.757.9 %63.3 %-5.4 %
two-pointers70.0 %7.04.057.1 %60.8 %-3.7 %
more than 15 ft36.7 %3.72.054.5 %38.6 %15.9 %
three-pointers30.0 %3.01.755.6 %38.6 %17.0 %
all shots100.0 %10.05.756.7 %50.6 %6.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%64.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.