TRACKING INTELLIGENCE · TRACKING PROFILE
Josh Oduro
NOP · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 3 games · SpeedDistance- distance3.54km
- on offense1.77km
- on defense1.77km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute130.0meters per minute
- minutes per game27.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 3 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches27.0per game
- front-court touches14.3per game
- % of touches in the frontcourt53.0%
- touches per minute1.0per minute
- paint touches6.3per game
- elbow touches1.0per game
- post touches0.7per game
- of his game goes through the inside55.9%
- seconds per touch1.4s
- dribbles per touch0.41
- minutes with the ball0.6minutes
- points per touch0.31
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 3 games · PassingHe gives more than he receives: the play starts with him.
- passes made21.0per game
- passes received11.7per game
- passes received per pass made0.56
- assists1.3per game
- potential assists2.0per game
- secondary assists0.7per game
- free-throw assists0.0per game
- points created3.0per game
- % of passes ending in a basket6.3%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game
- points0.7per game
- passes made0.7per game
- assists0.3per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%100.0%
- passes66.7%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.70
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 3 games · CatchShoot- HOW IT CREATES ITS SHOTS76.9%
CATCH & SHOOT
sample: 3 games · CatchShoot- points0.7per game
- attempts1.0per game
- made0.3per game
- FG%33.3%
- effective FG%33.3%
- threes attempted0.7per game
- 3P%0.0%
PULL-UP
sample: 3 games · PullUpShot- points0.0per game
- attempts0.3per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 3.0 | 52.9 % | 66.7 % | 66.7 % | 0.0 | — |
| open (4-6 ft) | 1.7 | 29.4 % | 80.0 % | 80.0 % | 0.0 | — |
| wide open (6+ ft) | 1.0 | 17.6 % | 33.3 % | 33.3 % | 0.7 | 0.0 % |
| all shots | 5.7 | 100.0 % | 64.7 % | 64.7 % | 0.7 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 3 games · DefenseRIM DEFENCE
sample: 3 games · Defense- shots defended4.0per game
- made on those shots3.0per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances12.0per game
- rebounds secured7.7per game
- offensive chances7.0per game
- defensive chances5.7per game
- conversion rate63.9%
- offensive conversion52.4%not stable year to year
- defensive conversion70.6%
- contested43.5%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.7 % | 4.7 | 3.3 | 71.4 % | 66.3 % | 5.2 % |
| less than 10 ft | 63.3 % | 6.3 | 3.7 | 57.9 % | 63.3 % | -5.4 % |
| two-pointers | 70.0 % | 7.0 | 4.0 | 57.1 % | 60.8 % | -3.7 % |
| more than 15 ft | 36.7 % | 3.7 | 2.0 | 54.5 % | 38.6 % | 15.9 % |
| three-pointers | 30.0 % | 3.0 | 1.7 | 55.6 % | 38.6 % | 17.0 % |
| all shots | 100.0 % | 10.0 | 5.7 | 56.7 % | 50.6 % | 6.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%64.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
