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TRACKING INTELLIGENCE · TRACKING PROFILE

Malevy Leons

GSW · F · NBA 2025-26

Malevy Leons

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season25 box-score gamesTracking in 25 of 25 games

MOVEMENT

sample: 25 games · SpeedDistance
  • distance1.45km
  • on offense0.80km
  • on defense0.64km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game11.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 25 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.7per game
  • front-court touches9.6per game
  • % of touches in the frontcourt61.1%
  • touches per minute1.4per minute
  • paint touches2.1per game
  • elbow touches0.2per game
  • post touches0.2per game
  • of his game goes through the inside26.0%
  • seconds per touch1.9s
  • dribbles per touch0.96
  • minutes with the ball0.5minutes
  • points per touch0.21
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 25 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made11.8per game
  • passes received9.5per game
  • passes received per pass made0.81
  • assists0.9per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created2.2per game
  • % of passes ending in a basket7.8%
  • points created per point scored0.67
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game
  • points0.7per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.0per game
  • attempts0.8per game
  • free throws0.1per game
  • FG%40.0%
  • passes32.4%
  • % ending in a turnover10.8%not stable year to year
  • % ending in a foul2.7%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 25 games · CatchShoot
  • HOW IT CREATES ITS SHOTS75.0%

CATCH & SHOOT

sample: 25 games · CatchShoot
  • points0.5per game
  • attempts0.6per game
  • made0.2per game
  • FG%28.6%
  • effective FG%42.9%
  • threes attempted0.6per game
  • 3P%28.6%

PULL-UP

sample: 25 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.39.7 %28.6 %28.6 %0.0
tight (2-4 ft)1.447.2 %41.2 %41.2 %0.10.0 %
open (4-6 ft)0.826.4 %52.6 %52.6 %0.20.0 %
wide open (6+ ft)0.516.7 %50.0 %66.7 %0.440.0 %
all shots2.9100.0 %44.4 %47.2 %0.625.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 25 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 25 games · Defense
  • shots defended1.3per game
  • made on those shots0.8per game
  • opponent FG%65.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.5per game
  • rebounds secured2.1per game
  • offensive chances2.1per game
  • defensive chances2.4per game
  • conversion rate45.6%
  • offensive conversion54.7%not stable year to year
  • defensive conversion37.7%
  • contested46.2%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.0 %2.11.154.0 %63.0 %-9.0 %
less than 10 ft52.9 %2.61.454.0 %59.1 %-5.1 %
two-pointers66.4 %3.31.854.4 %55.1 %-0.6 %
more than 15 ft40.3 %2.01.050.0 %36.3 %13.7 %
three-pointers33.6 %1.70.847.5 %35.4 %12.1 %
all shots100.0 %5.02.652.1 %47.2 %4.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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