TRACKING INTELLIGENCE · TRACKING PROFILE
Malevy Leons
GSW · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 25 games · SpeedDistance- distance1.45km
- on offense0.80km
- on defense0.64km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.7km/h
- km per minute0.13km per minute
- meters per minute130.0meters per minute
- minutes per game11.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 25 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.7per game
- front-court touches9.6per game
- % of touches in the frontcourt61.1%
- touches per minute1.4per minute
- paint touches2.1per game
- elbow touches0.2per game
- post touches0.2per game
- of his game goes through the inside26.0%
- seconds per touch1.9s
- dribbles per touch0.96
- minutes with the ball0.5minutes
- points per touch0.21
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 25 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made11.8per game
- passes received9.5per game
- passes received per pass made0.81
- assists0.9per game
- potential assists1.6per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created2.2per game
- % of passes ending in a basket7.8%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game
- points0.7per game
- passes made0.5per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.0per game
- attempts0.8per game
- free throws0.1per game
- FG%40.0%
- passes32.4%
- % ending in a turnover10.8%not stable year to year
- % ending in a foul2.7%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 25 games · CatchShoot- HOW IT CREATES ITS SHOTS75.0%
CATCH & SHOOT
sample: 25 games · CatchShoot- points0.5per game
- attempts0.6per game
- made0.2per game
- FG%28.6%
- effective FG%42.9%
- threes attempted0.6per game
- 3P%28.6%
PULL-UP
sample: 25 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 9.7 % | 28.6 % | 28.6 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 47.2 % | 41.2 % | 41.2 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.8 | 26.4 % | 52.6 % | 52.6 % | 0.2 | 0.0 % |
| wide open (6+ ft) | 0.5 | 16.7 % | 50.0 % | 66.7 % | 0.4 | 40.0 % |
| all shots | 2.9 | 100.0 % | 44.4 % | 47.2 % | 0.6 | 25.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 25 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 25 games · Defense- shots defended1.3per game
- made on those shots0.8per game
- opponent FG%65.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.5per game
- rebounds secured2.1per game
- offensive chances2.1per game
- defensive chances2.4per game
- conversion rate45.6%
- offensive conversion54.7%not stable year to year
- defensive conversion37.7%
- contested46.2%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.0 % | 2.1 | 1.1 | 54.0 % | 63.0 % | -9.0 % |
| less than 10 ft | 52.9 % | 2.6 | 1.4 | 54.0 % | 59.1 % | -5.1 % |
| two-pointers | 66.4 % | 3.3 | 1.8 | 54.4 % | 55.1 % | -0.6 % |
| more than 15 ft | 40.3 % | 2.0 | 1.0 | 50.0 % | 36.3 % | 13.7 % |
| three-pointers | 33.6 % | 1.7 | 0.8 | 47.5 % | 35.4 % | 12.1 % |
| all shots | 100.0 % | 5.0 | 2.6 | 52.1 % | 47.2 % | 4.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
