SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Cormac Ryan

MIL · G · NBA 2025-26

Cormac Ryan

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance
  • distance2.90km
  • on offense1.61km
  • on defense1.29km
  • average speed6.7km/h
  • speed on offense7.4km/h
  • speed on defense6.0km/h
  • km per minute0.12km per minute
  • meters per minute118.0meters per minute
  • minutes per game24.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 11 games · Possessions
  • touches35.8per game
  • front-court touches21.0per game
  • % of touches in the frontcourt58.7%
  • touches per minute1.5per minute
  • paint touches1.3per game
  • elbow touches0.4per game
  • post touches0.0per game
  • of his game goes through the inside8.1%
  • seconds per touch3.0s
  • dribbles per touch2.64
  • minutes with the ball1.8minutes
  • points per touch0.40
  • points per paint touch1.36
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 11 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made22.8per game
  • passes received28.5per game
  • passes received per pass made1.25
  • assists1.7per game
  • potential assists4.0per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created4.5per game
  • % of passes ending in a basket7.6%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.6per game
  • points3.3per game
  • passes made1.6per game
  • assists0.5per game
  • turnovers0.5per game
  • shooting foul0.4per game
  • attempts1.9per game
  • free throws0.5per game
  • FG%66.7%
  • passes35.3%
  • % ending in a turnover11.8%not stable year to year
  • % ending in a foul7.8%
  • points per drive0.72

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS75.0%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points6.3per game
  • attempts4.5per game
  • made2.1per game
  • FG%46.0%
  • effective FG%69.0%
  • threes attempted4.5per game
  • 3P%46.9%

PULL-UP

sample: 11 games · PullUpShot
  • points1.5per game
  • attempts1.5per game
  • made0.5per game
  • FG%35.3%
  • effective FG%47.1%
  • threes attempted0.9per game
  • 3P%40.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.0 %0.0 %0.0 %0.0
tight (2-4 ft)2.628.4 %51.7 %53.4 %0.616.7 %
open (4-6 ft)2.729.4 %66.7 %86.7 %1.670.6 %
wide open (6+ ft)3.740.2 %43.9 %61.0 %3.338.9 %
all shots9.3100.0 %52.0 %65.2 %5.445.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 11 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 11 games · Defense
  • shots defended1.2per game
  • made on those shots1.0per game
  • opponent FG%84.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.7per game
  • rebounds secured2.6per game
  • offensive chances1.5per game
  • defensive chances3.4per game
  • conversion rate54.9%
  • offensive conversion50.0%not stable year to year
  • defensive conversion54.1%
  • contested10.7%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.5 %2.41.561.5 %60.6 %0.9 %
less than 10 ft36.4 %2.91.656.3 %56.1 %0.2 %
two-pointers53.4 %4.32.353.2 %51.4 %1.8 %
more than 15 ft55.7 %4.51.738.8 %35.9 %2.8 %
three-pointers46.6 %3.71.436.6 %35.1 %1.5 %
all shots100.0 %8.03.645.5 %43.3 %2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.