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TRACKING INTELLIGENCE · TRACKING PROFILE

Yuki Kawamura

CHI · G · NBA 2025-26

Yuki Kawamura

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season18 box-score gamesTracking in 18 of 18 games

MOVEMENT

sample: 18 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.80km
  • average speed7.4km/h
  • speed on offense8.0km/h
  • speed on defense6.8km/h
  • km per minute0.14km per minute
  • meters per minute139.0meters per minute
  • minutes per game11.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 18 games · Possessions
  • touches24.6per game
  • front-court touches11.9per game
  • % of touches in the frontcourt48.4%
  • touches per minute2.1per minute
  • paint touches0.2per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside2.5%
  • seconds per touch3.0s
  • dribbles per touch2.91
  • minutes with the ball1.2minutes
  • points per touch0.14
  • points per paint touch0.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 18 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.9per game
  • passes received19.4per game
  • passes received per pass made0.97
  • assists2.6per game
  • potential assists4.3per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created6.4per game
  • % of passes ending in a basket13.1%
  • points created per point scored1.88
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.6per game
  • points0.7per game
  • passes made2.6per game
  • assists0.7per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%30.0%
  • passes72.3%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul4.6%
  • points per drive0.19

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 18 games · CatchShoot
  • HOW IT CREATES ITS SHOTS48.0%

CATCH & SHOOT

sample: 18 games · CatchShoot
  • points1.2per game
  • attempts1.2per game
  • made0.4per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted1.2per game
  • 3P%33.3%

PULL-UP

sample: 18 games · PullUpShot
  • points1.0per game
  • attempts1.3per game
  • made0.4per game
  • FG%30.4%
  • effective FG%39.1%
  • threes attempted0.8per game
  • 3P%26.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.621.6 %36.4 %36.4 %0.10.0 %
open (4-6 ft)0.933.3 %35.3 %47.1 %0.730.8 %
wide open (6+ ft)1.345.1 %30.4 %45.7 %1.231.8 %
all shots2.8100.0 %33.3 %44.1 %2.030.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 18 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 18 games · Defense
  • shots defended0.9per game
  • made on those shots0.6per game
  • opponent FG%62.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.3per game
  • rebounds secured1.7per game
  • offensive chances0.9per game
  • defensive chances2.5per game
  • conversion rate52.5%
  • offensive conversion40.0%not stable year to year
  • defensive conversion54.3%
  • contested3.2%
  • average rebound distance10.8ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.6 %2.31.148.6 %62.4 %-13.8 %
less than 10 ft47.2 %2.61.350.0 %59.3 %-9.3 %
two-pointers61.8 %3.41.850.9 %53.3 %-2.4 %
more than 15 ft42.7 %2.40.939.5 %35.5 %4.0 %
three-pointers38.2 %2.10.941.2 %34.3 %6.9 %
all shots100.0 %5.62.647.2 %46.0 %1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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