TRACKING INTELLIGENCE · TRACKING PROFILE
Cooper Flagg
DAL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistance- distance4.02km#11/414
- on offense2.25km
- on defense1.77km
- average speed7.0km/h
- speed on offense7.7km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#220/414
- meters per minute120.0meters per minute
- minutes per game33.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches68.4per game
- front-court touches30.2per game
- % of touches in the frontcourt44.2%
- touches per minute2.0per minute
- paint touches2.0per game#139/414
- elbow touches1.1per game#93/414
- post touches0.5per game
- of his game goes through the inside11.9%
- seconds per touch3.8s
- dribbles per touch3.06
- minutes with the ball4.3minutes
- points per touch0.31#119/342
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made43.9per game
- passes received45.7per game
- passes received per pass made1.04
- assists4.5per game
- potential assists8.0per game
- secondary assists0.6per game
- free-throw assists0.2per game
- points created11.2per game#57/414
- % of passes ending in a basket10.3%
- points created per point scored0.53
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives12.8per game#21/414
- points9.1per game
- passes made3.4per game
- assists0.9per game
- turnovers0.7per game
- shooting foul1.0per game
- attempts7.4per game
- free throws1.9per game
- FG%49.2%
- passes26.8%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul7.6%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS19.5%
CATCH & SHOOT
sample: 70 games · CatchShoot- points1.4per game
- attempts1.6per game
- made0.5per game
- FG%30.7%
- effective FG%43.4%
- threes attempted1.5per game
- 3P%28.2%
PULL-UP
sample: 70 games · PullUpShot- points5.4per game
- attempts6.6per game
- made2.4per game
- FG%36.1%
- effective FG%40.7%
- threes attempted2.0per game
- 3P%30.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.4 | 8.3 % | 42.4 % | 42.4 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 9.7 | 57.0 % | 49.3 % | 50.7 % | 0.8 | 35.2 % |
| open (4-6 ft) | 3.9 | 23.0 % | 49.8 % | 54.2 % | 1.2 | 29.3 % |
| wide open (6+ ft) | 2.0 | 11.7 % | 33.1 % | 43.5 % | 1.5 | 27.4 % |
| all shots | 17.0 | 100.0 % | 46.9 % | 50.0 % | 3.5 | 29.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 70 games · Defense- shots defended4.5per game#36/414
- made on those shots2.9per game
- opponent FG%63.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.9per game
- rebounds secured6.7per game
- offensive chances3.4per game
- defensive chances9.2per game
- conversion rate55.9%#130/283
- offensive conversion36.1%not stable year to year
- defensive conversion58.9%
- contested28.1%
- average rebound distance5.9ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.9 % | 6.3 | 3.7 | 58.1 % | 63.7 % | -5.6 % |
| less than 10 ft | 51.3 % | 7.5 | 4.1 | 54.7 % | 59.4 % | -4.7 % |
| two-pointers | 63.0 % | 9.3 | 4.9 | 52.7 % | 55.0 % | -2.3 % |
| more than 15 ft | 41.3 % | 6.1 | 2.2 | 35.5 % | 36.5 % | -1.0 % |
| three-pointers | 37.0 % | 5.4 | 1.9 | 34.9 % | 36.0 % | -1.1 % |
| all shots | 100.0 % | 14.7 | 6.8 | 46.1 % | 47.0 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%49.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
