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TRACKING INTELLIGENCE · TRACKING PROFILE

Cooper Flagg

DAL · F · NBA 2025-26

Cooper Flagg

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance
  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.7km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#220/414
  • meters per minute120.0meters per minute
  • minutes per game33.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches68.4per game
  • front-court touches30.2per game
  • % of touches in the frontcourt44.2%
  • touches per minute2.0per minute
  • paint touches2.0per game#139/414
  • elbow touches1.1per game#93/414
  • post touches0.5per game
  • of his game goes through the inside11.9%
  • seconds per touch3.8s
  • dribbles per touch3.06
  • minutes with the ball4.3minutes
  • points per touch0.31#119/342
  • points per paint touch0.99
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made43.9per game
  • passes received45.7per game
  • passes received per pass made1.04
  • assists4.5per game
  • potential assists8.0per game
  • secondary assists0.6per game
  • free-throw assists0.2per game
  • points created11.2per game#57/414
  • % of passes ending in a basket10.3%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives12.8per game#21/414
  • points9.1per game
  • passes made3.4per game
  • assists0.9per game
  • turnovers0.7per game
  • shooting foul1.0per game
  • attempts7.4per game
  • free throws1.9per game
  • FG%49.2%
  • passes26.8%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul7.6%
  • points per drive0.71

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS19.5%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points1.4per game
  • attempts1.6per game
  • made0.5per game
  • FG%30.7%
  • effective FG%43.4%
  • threes attempted1.5per game
  • 3P%28.2%

PULL-UP

sample: 70 games · PullUpShot
  • points5.4per game
  • attempts6.6per game
  • made2.4per game
  • FG%36.1%
  • effective FG%40.7%
  • threes attempted2.0per game
  • 3P%30.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.48.3 %42.4 %42.4 %0.00.0 %
tight (2-4 ft)9.757.0 %49.3 %50.7 %0.835.2 %
open (4-6 ft)3.923.0 %49.8 %54.2 %1.229.3 %
wide open (6+ ft)2.011.7 %33.1 %43.5 %1.527.4 %
all shots17.0100.0 %46.9 %50.0 %3.529.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 70 games · Defense
  • shots defended4.5per game#36/414
  • made on those shots2.9per game
  • opponent FG%63.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.9per game
  • rebounds secured6.7per game
  • offensive chances3.4per game
  • defensive chances9.2per game
  • conversion rate55.9%#130/283
  • offensive conversion36.1%not stable year to year
  • defensive conversion58.9%
  • contested28.1%
  • average rebound distance5.9ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.9 %6.33.758.1 %63.7 %-5.6 %
less than 10 ft51.3 %7.54.154.7 %59.4 %-4.7 %
two-pointers63.0 %9.34.952.7 %55.0 %-2.3 %
more than 15 ft41.3 %6.12.235.5 %36.5 %-1.0 %
three-pointers37.0 %5.41.934.9 %36.0 %-1.1 %
all shots100.0 %14.76.846.1 %47.0 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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