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TRACKING INTELLIGENCE · TRACKING PROFILE

Dylan Harper

SAS · G · NBA 2025-26

Dylan Harper

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#196/414
  • meters per minute121.0meters per minute
  • minutes per game22.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches47.4per game
  • front-court touches20.0per game
  • % of touches in the frontcourt42.2%
  • touches per minute2.1per minute
  • paint touches1.1per game#232/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside8.5%
  • seconds per touch4.4s
  • dribbles per touch3.93
  • minutes with the ball3.5minutes
  • points per touch0.25#224/342
  • points per paint touch0.75
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.5per game
  • passes received37.3per game
  • passes received per pass made1.08
  • assists3.9per game
  • potential assists7.2per game
  • secondary assists0.9per game
  • free-throw assists0.3per game
  • points created10.2per game#68/414
  • % of passes ending in a basket11.2%
  • points created per point scored0.86
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives8.7per game#64/414
  • points5.0per game
  • passes made3.7per game
  • assists0.9per game
  • turnovers0.5per game
  • shooting foul0.3per game
  • attempts4.0per game
  • free throws0.6per game
  • FG%55.4%
  • passes43.0%
  • % ending in a turnover5.7%not stable year to year
  • % ending in a foul3.3%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot
  • HOW IT CREATES ITS SHOTS51.3%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points2.4per game
  • attempts2.0per game
  • made0.8per game
  • FG%40.0%
  • effective FG%58.9%
  • threes attempted1.9per game
  • 3P%39.6%

PULL-UP

sample: 69 games · PullUpShot
  • points1.6per game
  • attempts1.9per game
  • made0.7per game
  • FG%38.9%
  • effective FG%41.6%
  • threes attempted0.6per game
  • 3P%17.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.99.8 %56.3 %56.3 %0.0
tight (2-4 ft)4.143.6 %54.6 %54.8 %0.050.0 %
open (4-6 ft)1.919.8 %53.5 %58.5 %0.536.1 %
wide open (6+ ft)2.526.7 %39.1 %52.3 %2.033.3 %
all shots9.4100.0 %50.4 %55.0 %2.634.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.0per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.8per game
  • rebounds secured3.4per game
  • offensive chances1.8per game
  • defensive chances4.2per game
  • conversion rate57.4%#95/283
  • offensive conversion43.1%not stable year to year
  • defensive conversion61.5%
  • contested31.0%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.7 %2.41.458.0 %61.9 %-3.9 %
less than 10 ft47.0 %3.31.751.8 %57.4 %-5.7 %
two-pointers66.5 %4.62.349.7 %53.1 %-3.4 %
more than 15 ft41.0 %2.91.034.0 %36.7 %-2.7 %
three-pointers33.5 %2.30.832.9 %36.2 %-3.3 %
all shots100.0 %7.03.144.1 %45.5 %-1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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