TRACKING INTELLIGENCE · TRACKING PROFILE
VJ Edgecombe
PHI · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistance- distance4.18km#4/414
- on offense2.25km
- on defense1.93km
- average speed6.8km/h
- speed on offense7.4km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#232/414
- meters per minute120.0meters per minute
- minutes per game35.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · Possessions- touches70.5per game
- front-court touches33.0per game
- % of touches in the frontcourt46.8%
- touches per minute2.0per minute
- paint touches1.9per game#149/414
- elbow touches0.7per game#154/414
- post touches0.1per game
- of his game goes through the inside8.2%
- seconds per touch3.4s
- dribbles per touch2.81
- minutes with the ball4.0minutes
- points per touch0.23#253/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made52.1per game
- passes received52.5per game
- passes received per pass made1.01
- assists4.2per game
- potential assists6.9per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created11.0per game#58/414
- % of passes ending in a basket8.1%
- points created per point scored0.69
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives7.1per game#86/414
- points4.0per game
- passes made2.1per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts4.1per game
- free throws0.7per game
- FG%40.8%
- passes30.1%
- % ending in a turnover5.4%not stable year to year
- % ending in a foul5.1%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS41.2%
CATCH & SHOOT
sample: 75 games · CatchShoot- points4.0per game
- attempts3.5per game
- made1.4per game
- FG%38.9%
- effective FG%57.8%
- threes attempted3.4per game
- 3P%38.7%
PULL-UP
sample: 75 games · PullUpShot- points4.4per game
- attempts5.0per game
- made1.9per game
- FG%37.7%
- effective FG%44.4%
- threes attempted2.1per game
- 3P%31.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.1 % | 39.7 % | 39.7 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 5.1 | 37.0 % | 47.0 % | 48.6 % | 0.5 | 33.3 % |
| open (4-6 ft) | 5.5 | 40.3 % | 39.8 % | 49.0 % | 3.3 | 31.6 % |
| wide open (6+ ft) | 2.3 | 16.6 % | 48.0 % | 65.5 % | 1.9 | 42.9 % |
| all shots | 13.7 | 100.0 % | 43.8 % | 51.0 % | 5.6 | 35.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseRIM DEFENCE
sample: 75 games · Defense- shots defended3.2per game#95/414
- made on those shots2.2per game
- opponent FG%67.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.1per game
- rebounds secured5.6per game
- offensive chances3.3per game
- defensive chances7.0per game
- conversion rate55.8%#134/283
- offensive conversion49.6%not stable year to year
- defensive conversion57.6%
- contested32.4%
- average rebound distance7.9ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.2 % | 4.8 | 3.1 | 65.0 % | 63.6 % | 1.4 % |
| less than 10 ft | 45.3 % | 5.9 | 3.6 | 61.5 % | 59.0 % | 2.6 % |
| two-pointers | 61.5 % | 8.0 | 4.5 | 56.1 % | 54.3 % | 1.8 % |
| more than 15 ft | 43.7 % | 5.7 | 2.0 | 34.4 % | 37.1 % | -2.7 % |
| three-pointers | 38.5 % | 5.0 | 1.7 | 33.1 % | 36.3 % | -3.3 % |
| all shots | 100.0 % | 13.0 | 6.1 | 47.2 % | 46.5 % | 0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
