SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

VJ Edgecombe

PHI · G · NBA 2025-26

VJ Edgecombe

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance
  • distance4.18km#4/414
  • on offense2.25km
  • on defense1.93km
  • average speed6.8km/h
  • speed on offense7.4km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#232/414
  • meters per minute120.0meters per minute
  • minutes per game35.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions
  • touches70.5per game
  • front-court touches33.0per game
  • % of touches in the frontcourt46.8%
  • touches per minute2.0per minute
  • paint touches1.9per game#149/414
  • elbow touches0.7per game#154/414
  • post touches0.1per game
  • of his game goes through the inside8.2%
  • seconds per touch3.4s
  • dribbles per touch2.81
  • minutes with the ball4.0minutes
  • points per touch0.23#253/342
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made52.1per game
  • passes received52.5per game
  • passes received per pass made1.01
  • assists4.2per game
  • potential assists6.9per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created11.0per game#58/414
  • % of passes ending in a basket8.1%
  • points created per point scored0.69
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives7.1per game#86/414
  • points4.0per game
  • passes made2.1per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts4.1per game
  • free throws0.7per game
  • FG%40.8%
  • passes30.1%
  • % ending in a turnover5.4%not stable year to year
  • % ending in a foul5.1%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS41.2%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points4.0per game
  • attempts3.5per game
  • made1.4per game
  • FG%38.9%
  • effective FG%57.8%
  • threes attempted3.4per game
  • 3P%38.7%

PULL-UP

sample: 75 games · PullUpShot
  • points4.4per game
  • attempts5.0per game
  • made1.9per game
  • FG%37.7%
  • effective FG%44.4%
  • threes attempted2.1per game
  • 3P%31.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.1 %39.7 %39.7 %0.00.0 %
tight (2-4 ft)5.137.0 %47.0 %48.6 %0.533.3 %
open (4-6 ft)5.540.3 %39.8 %49.0 %3.331.6 %
wide open (6+ ft)2.316.6 %48.0 %65.5 %1.942.9 %
all shots13.7100.0 %43.8 %51.0 %5.635.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended3.2per game#95/414
  • made on those shots2.2per game
  • opponent FG%67.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.1per game
  • rebounds secured5.6per game
  • offensive chances3.3per game
  • defensive chances7.0per game
  • conversion rate55.8%#134/283
  • offensive conversion49.6%not stable year to year
  • defensive conversion57.6%
  • contested32.4%
  • average rebound distance7.9ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.2 %4.83.165.0 %63.6 %1.4 %
less than 10 ft45.3 %5.93.661.5 %59.0 %2.6 %
two-pointers61.5 %8.04.556.1 %54.3 %1.8 %
more than 15 ft43.7 %5.72.034.4 %37.1 %-2.7 %
three-pointers38.5 %5.01.733.1 %36.3 %-3.3 %
all shots100.0 %13.06.147.2 %46.5 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.