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TRACKING INTELLIGENCE · TRACKING PROFILE

Ace Bailey

UTA · G · NBA 2025-26

Ace Bailey

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance
  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.0km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#303/414
  • meters per minute117.0meters per minute
  • minutes per game27.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches33.5per game
  • front-court touches24.1per game
  • % of touches in the frontcourt71.9%
  • touches per minute1.2per minute
  • paint touches2.0per game#139/414
  • elbow touches0.8per game#130/414
  • post touches0.2per game
  • of his game goes through the inside12.4%
  • seconds per touch2.2s
  • dribbles per touch1.43
  • minutes with the ball1.2minutes
  • points per touch0.41#12/342
  • points per paint touch0.99
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made18.4per game
  • passes received24.0per game
  • passes received per pass made1.30
  • assists1.8per game
  • potential assists3.4per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created4.9per game#209/414
  • % of passes ending in a basket9.9%
  • points created per point scored0.36
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.5per game#160/414
  • points2.7per game
  • passes made1.7per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts2.1per game
  • free throws0.5per game
  • FG%53.2%
  • passes36.7%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul5.2%
  • points per drive0.60

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS50.6%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points4.1per game
  • attempts4.4per game
  • made1.4per game
  • FG%31.6%
  • effective FG%46.2%
  • threes attempted4.0per game
  • 3P%32.1%

PULL-UP

sample: 72 games · PullUpShot
  • points4.2per game
  • attempts4.3per game
  • made1.8per game
  • FG%41.6%
  • effective FG%48.5%
  • threes attempted1.4per game
  • 3P%41.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.64.9 %46.5 %46.5 %0.0
tight (2-4 ft)3.730.2 %48.7 %49.4 %0.223.5 %
open (4-6 ft)4.133.1 %45.7 %54.8 %2.036.3 %
wide open (6+ ft)3.931.8 %38.1 %52.0 %3.233.9 %
all shots12.3100.0 %44.2 %51.9 %5.534.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.1per game
  • opponent FG%70.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.9per game
  • rebounds secured4.2per game
  • offensive chances2.7per game
  • defensive chances4.4per game
  • conversion rate61.1%#34/283
  • offensive conversion53.6%not stable year to year
  • defensive conversion62.3%
  • contested38.7%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.1 %3.92.563.7 %63.7 %0.0 %
less than 10 ft43.2 %4.52.759.1 %59.6 %-0.5 %
two-pointers56.0 %5.83.154.1 %55.3 %-1.1 %
more than 15 ft50.5 %5.22.038.4 %36.3 %2.1 %
three-pointers44.0 %4.61.839.5 %35.7 %3.8 %
all shots100.0 %10.44.947.7 %46.9 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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