TRACKING INTELLIGENCE · TRACKING PROFILE
Ace Bailey
UTA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistance- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#303/414
- meters per minute117.0meters per minute
- minutes per game27.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.5per game
- front-court touches24.1per game
- % of touches in the frontcourt71.9%
- touches per minute1.2per minute
- paint touches2.0per game#139/414
- elbow touches0.8per game#130/414
- post touches0.2per game
- of his game goes through the inside12.4%
- seconds per touch2.2s
- dribbles per touch1.43
- minutes with the ball1.2minutes
- points per touch0.41#12/342
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made18.4per game
- passes received24.0per game
- passes received per pass made1.30
- assists1.8per game
- potential assists3.4per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created4.9per game#209/414
- % of passes ending in a basket9.9%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.5per game#160/414
- points2.7per game
- passes made1.7per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.2per game
- attempts2.1per game
- free throws0.5per game
- FG%53.2%
- passes36.7%
- % ending in a turnover6.1%not stable year to year
- % ending in a foul5.2%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS50.6%
CATCH & SHOOT
sample: 72 games · CatchShoot- points4.1per game
- attempts4.4per game
- made1.4per game
- FG%31.6%
- effective FG%46.2%
- threes attempted4.0per game
- 3P%32.1%
PULL-UP
sample: 72 games · PullUpShot- points4.2per game
- attempts4.3per game
- made1.8per game
- FG%41.6%
- effective FG%48.5%
- threes attempted1.4per game
- 3P%41.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 4.9 % | 46.5 % | 46.5 % | 0.0 | — |
| tight (2-4 ft) | 3.7 | 30.2 % | 48.7 % | 49.4 % | 0.2 | 23.5 % |
| open (4-6 ft) | 4.1 | 33.1 % | 45.7 % | 54.8 % | 2.0 | 36.3 % |
| wide open (6+ ft) | 3.9 | 31.8 % | 38.1 % | 52.0 % | 3.2 | 33.9 % |
| all shots | 12.3 | 100.0 % | 44.2 % | 51.9 % | 5.5 | 34.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseRIM DEFENCE
sample: 72 games · Defense- shots defended3.0per game#103/414
- made on those shots2.1per game
- opponent FG%70.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.9per game
- rebounds secured4.2per game
- offensive chances2.7per game
- defensive chances4.4per game
- conversion rate61.1%#34/283
- offensive conversion53.6%not stable year to year
- defensive conversion62.3%
- contested38.7%
- average rebound distance7.8ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.1 % | 3.9 | 2.5 | 63.7 % | 63.7 % | 0.0 % |
| less than 10 ft | 43.2 % | 4.5 | 2.7 | 59.1 % | 59.6 % | -0.5 % |
| two-pointers | 56.0 % | 5.8 | 3.1 | 54.1 % | 55.3 % | -1.1 % |
| more than 15 ft | 50.5 % | 5.2 | 2.0 | 38.4 % | 36.3 % | 2.1 % |
| three-pointers | 44.0 % | 4.6 | 1.8 | 39.5 % | 35.7 % | 3.8 % |
| all shots | 100.0 % | 10.4 | 4.9 | 47.7 % | 46.9 % | 0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
