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TRACKING INTELLIGENCE · TRACKING PROFILE

Jeremiah Fears

NOP · G · NBA 2025-26

Jeremiah Fears

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#113/414
  • meters per minute125.0meters per minute
  • minutes per game25.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches56.3per game
  • front-court touches18.2per game
  • % of touches in the frontcourt32.3%
  • touches per minute2.2per minute
  • paint touches1.0per game#246/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside7.7%
  • seconds per touch4.7s
  • dribbles per touch4.77
  • minutes with the ball4.4minutes
  • points per touch0.25#217/342
  • points per paint touch0.71
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made38.8per game
  • passes received43.8per game
  • passes received per pass made1.13
  • assists3.4per game
  • potential assists5.5per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created8.6per game#103/414
  • % of passes ending in a basket8.8%
  • points created per point scored0.60
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.0per game#56/414
  • points5.2per game
  • passes made4.0per game
  • assists0.7per game
  • turnovers0.6per game
  • shooting foul0.6per game
  • attempts4.5per game
  • free throws1.1per game
  • FG%45.7%
  • passes39.6%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul5.9%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS39.0%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points2.3per game
  • attempts2.3per game
  • made0.8per game
  • FG%32.6%
  • effective FG%48.9%
  • threes attempted2.3per game
  • 3P%33.3%

PULL-UP

sample: 82 games · PullUpShot
  • points3.0per game
  • attempts3.6per game
  • made1.3per game
  • FG%35.7%
  • effective FG%42.3%
  • threes attempted1.4per game
  • 3P%33.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.8 %27.9 %27.9 %0.00.0 %
tight (2-4 ft)5.141.5 %49.9 %50.0 %0.19.1 %
open (4-6 ft)3.427.8 %40.7 %45.7 %1.229.5 %
wide open (6+ ft)2.924.0 %39.8 %54.8 %2.436.2 %
all shots12.3100.0 %43.4 %48.5 %3.733.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.8per game
  • opponent FG%72.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.3per game
  • rebounds secured3.7per game
  • offensive chances2.4per game
  • defensive chances5.1per game
  • conversion rate49.7%#252/283
  • offensive conversion30.8%not stable year to year
  • defensive conversion57.6%
  • contested21.0%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.5 %4.53.169.4 %63.9 %5.5 %
less than 10 ft46.2 %5.43.564.9 %59.4 %5.5 %
two-pointers57.5 %6.73.958.5 %54.6 %3.9 %
more than 15 ft47.4 %5.52.035.5 %36.8 %-1.3 %
three-pointers42.5 %4.91.836.9 %36.2 %0.6 %
all shots100.0 %11.65.749.3 %46.4 %3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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