TRACKING INTELLIGENCE · TRACKING PROFILE
Jeremiah Fears
NOP · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.2km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#113/414
- meters per minute125.0meters per minute
- minutes per game25.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches56.3per game
- front-court touches18.2per game
- % of touches in the frontcourt32.3%
- touches per minute2.2per minute
- paint touches1.0per game#246/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside7.7%
- seconds per touch4.7s
- dribbles per touch4.77
- minutes with the ball4.4minutes
- points per touch0.25#217/342
- points per paint touch0.71
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made38.8per game
- passes received43.8per game
- passes received per pass made1.13
- assists3.4per game
- potential assists5.5per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created8.6per game#103/414
- % of passes ending in a basket8.8%
- points created per point scored0.60
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.0per game#56/414
- points5.2per game
- passes made4.0per game
- assists0.7per game
- turnovers0.6per game
- shooting foul0.6per game
- attempts4.5per game
- free throws1.1per game
- FG%45.7%
- passes39.6%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul5.9%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS39.0%
CATCH & SHOOT
sample: 82 games · CatchShoot- points2.3per game
- attempts2.3per game
- made0.8per game
- FG%32.6%
- effective FG%48.9%
- threes attempted2.3per game
- 3P%33.3%
PULL-UP
sample: 82 games · PullUpShot- points3.0per game
- attempts3.6per game
- made1.3per game
- FG%35.7%
- effective FG%42.3%
- threes attempted1.4per game
- 3P%33.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.8 % | 27.9 % | 27.9 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 5.1 | 41.5 % | 49.9 % | 50.0 % | 0.1 | 9.1 % |
| open (4-6 ft) | 3.4 | 27.8 % | 40.7 % | 45.7 % | 1.2 | 29.5 % |
| wide open (6+ ft) | 2.9 | 24.0 % | 39.8 % | 54.8 % | 2.4 | 36.2 % |
| all shots | 12.3 | 100.0 % | 43.4 % | 48.5 % | 3.7 | 33.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.5per game#157/414
- made on those shots1.8per game
- opponent FG%72.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.3per game
- rebounds secured3.7per game
- offensive chances2.4per game
- defensive chances5.1per game
- conversion rate49.7%#252/283
- offensive conversion30.8%not stable year to year
- defensive conversion57.6%
- contested21.0%
- average rebound distance7.6ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.5 % | 4.5 | 3.1 | 69.4 % | 63.9 % | 5.5 % |
| less than 10 ft | 46.2 % | 5.4 | 3.5 | 64.9 % | 59.4 % | 5.5 % |
| two-pointers | 57.5 % | 6.7 | 3.9 | 58.5 % | 54.6 % | 3.9 % |
| more than 15 ft | 47.4 % | 5.5 | 2.0 | 35.5 % | 36.8 % | -1.3 % |
| three-pointers | 42.5 % | 4.9 | 1.8 | 36.9 % | 36.2 % | 0.6 % |
| all shots | 100.0 % | 11.6 | 5.7 | 49.3 % | 46.4 % | 3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
