TRACKING INTELLIGENCE · TRACKING PROFILE
Tre Johnson
WAS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistance- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.7km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game24.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · Possessions- touches33.3per game
- front-court touches20.1per game
- % of touches in the frontcourt60.4%
- touches per minute1.4per minute
- paint touches0.4per game#355/414
- elbow touches0.3per game#282/414
- post touches0.1per game
- of his game goes through the inside4.0%
- seconds per touch2.8s
- dribbles per touch2.46
- minutes with the ball1.6minutes
- points per touch0.37#52/342
- points per paint touch0.55
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made19.5per game
- passes received24.6per game
- passes received per pass made1.26
- assists2.0per game
- potential assists3.7per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created5.2per game#200/414
- % of passes ending in a basket10.4%
- points created per point scored0.43
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.1per game#111/414
- points3.5per game
- passes made1.8per game
- assists0.5per game
- turnovers0.5per game
- shooting foul0.4per game
- attempts3.2per game
- free throws0.7per game
- FG%44.3%
- passes29.9%
- % ending in a turnover8.2%not stable year to year
- % ending in a foul5.7%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS42.4%
CATCH & SHOOT
sample: 60 games · CatchShoot- points3.7per game
- attempts3.6per game
- made1.3per game
- FG%36.0%
- effective FG%52.1%
- threes attempted3.4per game
- 3P%34.2%
PULL-UP
sample: 60 games · PullUpShot- points5.1per game
- attempts4.9per game
- made2.2per game
- FG%44.6%
- effective FG%52.0%
- threes attempted1.9per game
- 3P%38.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.1 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 30.5 % | 35.2 % | 37.0 % | 0.5 | 22.6 % |
| open (4-6 ft) | 3.9 | 36.3 % | 45.1 % | 53.0 % | 2.0 | 30.6 % |
| wide open (6+ ft) | 3.2 | 30.1 % | 44.6 % | 62.4 % | 2.8 | 41.6 % |
| all shots | 10.7 | 100.0 % | 41.7 % | 50.5 % | 5.3 | 35.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseRIM DEFENCE
sample: 60 games · Defense- shots defended2.2per game#193/414
- made on those shots1.6per game
- opponent FG%73.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances4.6per game
- rebounds secured2.8per game
- offensive chances1.1per game
- defensive chances3.6per game
- conversion rate61.8%
- offensive conversion44.6%not stable year to year
- defensive conversion65.0%
- contested13.5%
- average rebound distance9.5ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.9 % | 3.5 | 2.3 | 65.4 % | 61.8 % | 3.6 % |
| less than 10 ft | 50.5 % | 4.3 | 2.6 | 61.0 % | 58.1 % | 2.9 % |
| two-pointers | 62.0 % | 5.2 | 3.1 | 58.4 % | 53.7 % | 4.7 % |
| more than 15 ft | 42.1 % | 3.5 | 1.3 | 35.4 % | 37.5 % | -2.1 % |
| three-pointers | 38.0 % | 3.2 | 1.1 | 33.3 % | 36.9 % | -3.5 % |
| all shots | 100.0 % | 8.4 | 4.1 | 48.9 % | 45.9 % | 3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
