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TRACKING INTELLIGENCE · TRACKING PROFILE

Tre Johnson

WAS · G · NBA 2025-26

Tre Johnson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.7km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#201/414
  • meters per minute121.0meters per minute
  • minutes per game24.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions
  • touches33.3per game
  • front-court touches20.1per game
  • % of touches in the frontcourt60.4%
  • touches per minute1.4per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside4.0%
  • seconds per touch2.8s
  • dribbles per touch2.46
  • minutes with the ball1.6minutes
  • points per touch0.37#52/342
  • points per paint touch0.55
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made19.5per game
  • passes received24.6per game
  • passes received per pass made1.26
  • assists2.0per game
  • potential assists3.7per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created5.2per game#200/414
  • % of passes ending in a basket10.4%
  • points created per point scored0.43
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.1per game#111/414
  • points3.5per game
  • passes made1.8per game
  • assists0.5per game
  • turnovers0.5per game
  • shooting foul0.4per game
  • attempts3.2per game
  • free throws0.7per game
  • FG%44.3%
  • passes29.9%
  • % ending in a turnover8.2%not stable year to year
  • % ending in a foul5.7%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS42.4%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points3.7per game
  • attempts3.6per game
  • made1.3per game
  • FG%36.0%
  • effective FG%52.1%
  • threes attempted3.4per game
  • 3P%34.2%

PULL-UP

sample: 60 games · PullUpShot
  • points5.1per game
  • attempts4.9per game
  • made2.2per game
  • FG%44.6%
  • effective FG%52.0%
  • threes attempted1.9per game
  • 3P%38.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.1 %40.0 %40.0 %0.0
tight (2-4 ft)3.330.5 %35.2 %37.0 %0.522.6 %
open (4-6 ft)3.936.3 %45.1 %53.0 %2.030.6 %
wide open (6+ ft)3.230.1 %44.6 %62.4 %2.841.6 %
all shots10.7100.0 %41.7 %50.5 %5.335.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.6per game
  • opponent FG%73.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances4.6per game
  • rebounds secured2.8per game
  • offensive chances1.1per game
  • defensive chances3.6per game
  • conversion rate61.8%
  • offensive conversion44.6%not stable year to year
  • defensive conversion65.0%
  • contested13.5%
  • average rebound distance9.5ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.9 %3.52.365.4 %61.8 %3.6 %
less than 10 ft50.5 %4.32.661.0 %58.1 %2.9 %
two-pointers62.0 %5.23.158.4 %53.7 %4.7 %
more than 15 ft42.1 %3.51.335.4 %37.5 %-2.1 %
three-pointers38.0 %3.21.133.3 %36.9 %-3.5 %
all shots100.0 %8.44.148.9 %45.9 %3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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