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TRACKING INTELLIGENCE · TRACKING PROFILE

Nolan Traore

BKN · G · NBA 2025-26

Nolan Traore

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.5km/h
  • speed on offense8.2km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#28/414
  • meters per minute130.0meters per minute
  • minutes per game22.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches54.2per game
  • front-court touches21.5per game
  • % of touches in the frontcourt39.7%
  • touches per minute2.4per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.8%
  • seconds per touch4.7s
  • dribbles per touch4.04
  • minutes with the ball4.3minutes
  • points per touch0.16#325/342
  • points per paint touch0.60
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made40.8per game
  • passes received44.5per game
  • passes received per pass made1.09
  • assists3.8per game
  • potential assists7.6per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created10.1per game#70/414
  • % of passes ending in a basket9.3%
  • points created per point scored1.13
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives9.8per game#59/414
  • points4.0per game
  • passes made4.5per game
  • assists1.4per game
  • turnovers0.6per game
  • shooting foul0.4per game
  • attempts4.1per game
  • free throws0.8per game
  • FG%41.4%
  • passes45.6%
  • % ending in a turnover5.8%not stable year to year
  • % ending in a foul3.8%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.0%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points2.6per game
  • attempts2.7per game
  • made0.9per game
  • FG%32.0%
  • effective FG%48.0%
  • threes attempted2.7per game
  • 3P%32.0%

PULL-UP

sample: 56 games · PullUpShot
  • points1.3per game
  • attempts1.8per game
  • made0.5per game
  • FG%29.3%
  • effective FG%35.9%
  • threes attempted0.8per game
  • 3P%30.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.0 %26.3 %26.3 %0.00.0 %
tight (2-4 ft)3.844.0 %37.9 %39.1 %0.422.7 %
open (4-6 ft)2.934.0 %38.7 %46.0 %1.627.3 %
wide open (6+ ft)1.618.1 %39.1 %57.5 %1.539.0 %
all shots8.6100.0 %37.9 %44.3 %3.531.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

RIM DEFENCE

sample: 56 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.3per game
  • opponent FG%67.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances4.0per game
  • rebounds secured1.8per game
  • offensive chances1.0per game
  • defensive chances3.1per game
  • conversion rate44.2%
  • offensive conversion25.5%not stable year to year
  • defensive conversion48.6%
  • contested27.3%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.2 %3.32.266.1 %63.7 %2.4 %
less than 10 ft51.7 %4.32.456.7 %59.2 %-2.5 %
two-pointers67.8 %5.73.052.9 %54.9 %-2.0 %
more than 15 ft38.8 %3.21.441.7 %37.4 %4.3 %
three-pointers32.2 %2.71.142.1 %36.8 %5.3 %
all shots100.0 %8.44.149.4 %46.6 %2.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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