TRACKING INTELLIGENCE · TRACKING PROFILE
Nolan Traore
BKN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 56 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed7.5km/h
- speed on offense8.2km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#28/414
- meters per minute130.0meters per minute
- minutes per game22.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 56 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches54.2per game
- front-court touches21.5per game
- % of touches in the frontcourt39.7%
- touches per minute2.4per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.8%
- seconds per touch4.7s
- dribbles per touch4.04
- minutes with the ball4.3minutes
- points per touch0.16#325/342
- points per paint touch0.60
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 56 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made40.8per game
- passes received44.5per game
- passes received per pass made1.09
- assists3.8per game
- potential assists7.6per game
- secondary assists0.6per game
- free-throw assists0.3per game
- points created10.1per game#70/414
- % of passes ending in a basket9.3%
- points created per point scored1.13
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives9.8per game#59/414
- points4.0per game
- passes made4.5per game
- assists1.4per game
- turnovers0.6per game
- shooting foul0.4per game
- attempts4.1per game
- free throws0.8per game
- FG%41.4%
- passes45.6%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul3.8%
- points per drive0.41
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 56 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS60.0%
CATCH & SHOOT
sample: 56 games · CatchShoot- points2.6per game
- attempts2.7per game
- made0.9per game
- FG%32.0%
- effective FG%48.0%
- threes attempted2.7per game
- 3P%32.0%
PULL-UP
sample: 56 games · PullUpShot- points1.3per game
- attempts1.8per game
- made0.5per game
- FG%29.3%
- effective FG%35.9%
- threes attempted0.8per game
- 3P%30.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.0 % | 26.3 % | 26.3 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.8 | 44.0 % | 37.9 % | 39.1 % | 0.4 | 22.7 % |
| open (4-6 ft) | 2.9 | 34.0 % | 38.7 % | 46.0 % | 1.6 | 27.3 % |
| wide open (6+ ft) | 1.6 | 18.1 % | 39.1 % | 57.5 % | 1.5 | 39.0 % |
| all shots | 8.6 | 100.0 % | 37.9 % | 44.3 % | 3.5 | 31.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 56 games · DefenseRIM DEFENCE
sample: 56 games · Defense- shots defended1.9per game#239/414
- made on those shots1.3per game
- opponent FG%67.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances4.0per game
- rebounds secured1.8per game
- offensive chances1.0per game
- defensive chances3.1per game
- conversion rate44.2%
- offensive conversion25.5%not stable year to year
- defensive conversion48.6%
- contested27.3%
- average rebound distance10.1ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.2 % | 3.3 | 2.2 | 66.1 % | 63.7 % | 2.4 % |
| less than 10 ft | 51.7 % | 4.3 | 2.4 | 56.7 % | 59.2 % | -2.5 % |
| two-pointers | 67.8 % | 5.7 | 3.0 | 52.9 % | 54.9 % | -2.0 % |
| more than 15 ft | 38.8 % | 3.2 | 1.4 | 41.7 % | 37.4 % | 4.3 % |
| three-pointers | 32.2 % | 2.7 | 1.1 | 42.1 % | 36.8 % | 5.3 % |
| all shots | 100.0 % | 8.4 | 4.1 | 49.4 % | 46.6 % | 2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%44.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
