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TRACKING INTELLIGENCE · TRACKING PROFILE

Kon Knueppel

CHA · G · NBA 2025-26

Kon Knueppel

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season81 box-score gamesTracking in 81 of 81 games

MOVEMENT

sample: 81 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance4.02km#11/414
  • on offense2.25km
  • on defense1.77km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#65/414
  • meters per minute128.0meters per minute
  • minutes per game31.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 81 games · Possessions
  • touches51.2per game
  • front-court touches30.8per game
  • % of touches in the frontcourt60.2%
  • touches per minute1.6per minute
  • paint touches1.5per game#187/414
  • elbow touches0.8per game#130/414
  • post touches0.1per game
  • of his game goes through the inside7.8%
  • seconds per touch2.5s
  • dribbles per touch1.78
  • minutes with the ball2.1minutes
  • points per touch0.36#56/342
  • points per paint touch0.60
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 81 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made33.1per game
  • passes received35.9per game
  • passes received per pass made1.08
  • assists3.4per game
  • potential assists6.3per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created9.0per game#96/414
  • % of passes ending in a basket10.2%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives8.4per game#69/414
  • points4.4per game
  • passes made3.9per game
  • assists0.8per game
  • turnovers0.6per game
  • shooting foul0.5per game
  • attempts3.2per game
  • free throws0.9per game
  • FG%54.4%
  • passes46.0%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul5.6%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 81 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS66.0%

CATCH & SHOOT

sample: 81 games · CatchShoot
  • points8.1per game
  • attempts6.4per game
  • made2.7per game
  • FG%43.1%
  • effective FG%63.4%
  • threes attempted6.1per game
  • 3P%42.4%

PULL-UP

sample: 81 games · PullUpShot
  • points3.7per game
  • attempts3.3per game
  • made1.5per game
  • FG%44.6%
  • effective FG%56.6%
  • threes attempted1.8per game
  • 3P%43.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.64.2 %39.1 %43.5 %0.180.0 %
tight (2-4 ft)4.936.9 %47.3 %51.6 %1.529.2 %
open (4-6 ft)4.231.6 %48.4 %63.6 %3.043.0 %
wide open (6+ ft)3.627.2 %48.1 %70.2 %3.447.3 %
all shots13.4100.0 %47.5 %60.1 %7.942.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 81 games · Defense

RIM DEFENCE

sample: 81 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots2.0per game
  • opponent FG%71.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.5per game
  • rebounds secured5.3per game
  • offensive chances3.2per game
  • defensive chances7.5per game
  • conversion rate50.8%#238/283
  • offensive conversion37.6%not stable year to year
  • defensive conversion55.0%
  • contested24.1%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.2 %4.62.657.0 %64.0 %-7.0 %
less than 10 ft48.4 %6.33.351.3 %59.2 %-7.9 %
two-pointers67.6 %8.94.449.8 %54.5 %-4.7 %
more than 15 ft40.3 %5.31.935.3 %36.9 %-1.7 %
three-pointers32.4 %4.31.432.6 %36.2 %-3.6 %
all shots100.0 %13.15.844.2 %46.7 %-2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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