TRACKING INTELLIGENCE · TRACKING PROFILE
Kon Knueppel
CHA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 81 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance4.02km#11/414
- on offense2.25km
- on defense1.77km
- average speed7.4km/h
- speed on offense8.1km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#65/414
- meters per minute128.0meters per minute
- minutes per game31.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 81 games · Possessions- touches51.2per game
- front-court touches30.8per game
- % of touches in the frontcourt60.2%
- touches per minute1.6per minute
- paint touches1.5per game#187/414
- elbow touches0.8per game#130/414
- post touches0.1per game
- of his game goes through the inside7.8%
- seconds per touch2.5s
- dribbles per touch1.78
- minutes with the ball2.1minutes
- points per touch0.36#56/342
- points per paint touch0.60
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 81 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made33.1per game
- passes received35.9per game
- passes received per pass made1.08
- assists3.4per game
- potential assists6.3per game
- secondary assists0.6per game
- free-throw assists0.3per game
- points created9.0per game#96/414
- % of passes ending in a basket10.2%
- points created per point scored0.49
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives8.4per game#69/414
- points4.4per game
- passes made3.9per game
- assists0.8per game
- turnovers0.6per game
- shooting foul0.5per game
- attempts3.2per game
- free throws0.9per game
- FG%54.4%
- passes46.0%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul5.6%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 81 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS66.0%
CATCH & SHOOT
sample: 81 games · CatchShoot- points8.1per game
- attempts6.4per game
- made2.7per game
- FG%43.1%
- effective FG%63.4%
- threes attempted6.1per game
- 3P%42.4%
PULL-UP
sample: 81 games · PullUpShot- points3.7per game
- attempts3.3per game
- made1.5per game
- FG%44.6%
- effective FG%56.6%
- threes attempted1.8per game
- 3P%43.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 4.2 % | 39.1 % | 43.5 % | 0.1 | 80.0 % |
| tight (2-4 ft) | 4.9 | 36.9 % | 47.3 % | 51.6 % | 1.5 | 29.2 % |
| open (4-6 ft) | 4.2 | 31.6 % | 48.4 % | 63.6 % | 3.0 | 43.0 % |
| wide open (6+ ft) | 3.6 | 27.2 % | 48.1 % | 70.2 % | 3.4 | 47.3 % |
| all shots | 13.4 | 100.0 % | 47.5 % | 60.1 % | 7.9 | 42.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 81 games · DefenseRIM DEFENCE
sample: 81 games · Defense- shots defended2.8per game#119/414
- made on those shots2.0per game
- opponent FG%71.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.5per game
- rebounds secured5.3per game
- offensive chances3.2per game
- defensive chances7.5per game
- conversion rate50.8%#238/283
- offensive conversion37.6%not stable year to year
- defensive conversion55.0%
- contested24.1%
- average rebound distance7.6ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.2 % | 4.6 | 2.6 | 57.0 % | 64.0 % | -7.0 % |
| less than 10 ft | 48.4 % | 6.3 | 3.3 | 51.3 % | 59.2 % | -7.9 % |
| two-pointers | 67.6 % | 8.9 | 4.4 | 49.8 % | 54.5 % | -4.7 % |
| more than 15 ft | 40.3 % | 5.3 | 1.9 | 35.3 % | 36.9 % | -1.7 % |
| three-pointers | 32.4 % | 4.3 | 1.4 | 32.6 % | 36.2 % | -3.6 % |
| all shots | 100.0 % | 13.1 | 5.8 | 44.2 % | 46.7 % | -2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
