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TRACKING INTELLIGENCE · TRACKING PROFILE

Derik Queen

NOP · C · NBA 2025-26

Derik Queen

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season81 box-score gamesTracking in 81 of 81 games

MOVEMENT

sample: 81 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.3km/h
  • speed on offense6.8km/h
  • speed on defense5.9km/h
  • km per minute0.11km per minute#387/414
  • meters per minute109.0meters per minute
  • minutes per game25.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 81 games · Possessions
  • touches49.8per game
  • front-court touches25.5per game
  • % of touches in the frontcourt51.2%
  • touches per minute2.0per minute
  • paint touches2.8per game#88/414
  • elbow touches1.4per game#70/414
  • post touches1.2per game
  • of his game goes through the inside21.2%
  • seconds per touch2.9s
  • dribbles per touch1.80
  • minutes with the ball2.4minutes
  • points per touch0.24#240/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 81 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.6per game
  • passes received28.6per game
  • passes received per pass made0.80
  • assists3.7per game
  • potential assists5.7per game
  • secondary assists0.3per game
  • free-throw assists0.4per game
  • points created9.5per game#82/414
  • % of passes ending in a basket10.3%
  • points created per point scored0.81
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.8per game#118/414
  • points4.4per game
  • passes made1.1per game
  • assists0.3per game
  • turnovers0.4per game
  • shooting foul0.6per game
  • attempts3.5per game
  • free throws1.3per game
  • FG%46.5%
  • passes18.9%
  • % ending in a turnover7.2%not stable year to year
  • % ending in a foul11.1%
  • points per drive0.76

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 81 games · CatchShoot
  • HOW IT CREATES ITS SHOTS44.8%

CATCH & SHOOT

sample: 81 games · CatchShoot
  • points1.0per game
  • attempts1.3per game
  • made0.4per game
  • FG%28.4%
  • effective FG%37.7%
  • threes attempted0.9per game
  • 3P%25.0%

PULL-UP

sample: 81 games · PullUpShot
  • points1.1per game
  • attempts1.6per game
  • made0.5per game
  • FG%33.6%
  • effective FG%34.7%
  • threes attempted0.1per game
  • 3P%27.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.314.0 %42.9 %42.9 %0.0
tight (2-4 ft)4.952.7 %50.3 %50.3 %0.10.0 %
open (4-6 ft)1.718.3 %54.7 %56.9 %0.240.0 %
wide open (6+ ft)1.415.0 %32.1 %39.7 %0.924.6 %
all shots9.2100.0 %47.3 %48.9 %1.126.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 81 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 81 games · Defense
  • shots defended5.3per game#14/414
  • made on those shots3.3per game
  • opponent FG%61.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances12.8per game
  • rebounds secured7.1per game
  • offensive chances3.9per game
  • defensive chances9.3per game
  • conversion rate55.3%#145/283
  • offensive conversion42.8%not stable year to year
  • defensive conversion58.1%
  • contested43.5%
  • average rebound distance4.8ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.4 %6.64.059.5 %64.8 %-5.3 %
less than 10 ft52.4 %8.04.556.5 %61.0 %-4.5 %
two-pointers66.2 %10.25.755.8 %56.8 %-0.9 %
more than 15 ft40.8 %6.32.235.2 %36.2 %-1.1 %
three-pointers33.8 %5.21.732.2 %35.5 %-3.3 %
all shots100.0 %15.37.347.9 %49.1 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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