TRACKING INTELLIGENCE · TRACKING PROFILE
Derik Queen
NOP · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 81 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed6.3km/h
- speed on offense6.8km/h
- speed on defense5.9km/h
- km per minute0.11km per minute#387/414
- meters per minute109.0meters per minute
- minutes per game25.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 81 games · Possessions- touches49.8per game
- front-court touches25.5per game
- % of touches in the frontcourt51.2%
- touches per minute2.0per minute
- paint touches2.8per game#88/414
- elbow touches1.4per game#70/414
- post touches1.2per game
- of his game goes through the inside21.2%
- seconds per touch2.9s
- dribbles per touch1.80
- minutes with the ball2.4minutes
- points per touch0.24#240/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 81 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.6per game
- passes received28.6per game
- passes received per pass made0.80
- assists3.7per game
- potential assists5.7per game
- secondary assists0.3per game
- free-throw assists0.4per game
- points created9.5per game#82/414
- % of passes ending in a basket10.3%
- points created per point scored0.81
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives5.8per game#118/414
- points4.4per game
- passes made1.1per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.6per game
- attempts3.5per game
- free throws1.3per game
- FG%46.5%
- passes18.9%
- % ending in a turnover7.2%not stable year to year
- % ending in a foul11.1%
- points per drive0.76
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 81 games · CatchShoot- HOW IT CREATES ITS SHOTS44.8%
CATCH & SHOOT
sample: 81 games · CatchShoot- points1.0per game
- attempts1.3per game
- made0.4per game
- FG%28.4%
- effective FG%37.7%
- threes attempted0.9per game
- 3P%25.0%
PULL-UP
sample: 81 games · PullUpShot- points1.1per game
- attempts1.6per game
- made0.5per game
- FG%33.6%
- effective FG%34.7%
- threes attempted0.1per game
- 3P%27.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.3 | 14.0 % | 42.9 % | 42.9 % | 0.0 | — |
| tight (2-4 ft) | 4.9 | 52.7 % | 50.3 % | 50.3 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.7 | 18.3 % | 54.7 % | 56.9 % | 0.2 | 40.0 % |
| wide open (6+ ft) | 1.4 | 15.0 % | 32.1 % | 39.7 % | 0.9 | 24.6 % |
| all shots | 9.2 | 100.0 % | 47.3 % | 48.9 % | 1.1 | 26.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 81 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 81 games · Defense- shots defended5.3per game#14/414
- made on those shots3.3per game
- opponent FG%61.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.8per game
- rebounds secured7.1per game
- offensive chances3.9per game
- defensive chances9.3per game
- conversion rate55.3%#145/283
- offensive conversion42.8%not stable year to year
- defensive conversion58.1%
- contested43.5%
- average rebound distance4.8ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.4 % | 6.6 | 4.0 | 59.5 % | 64.8 % | -5.3 % |
| less than 10 ft | 52.4 % | 8.0 | 4.5 | 56.5 % | 61.0 % | -4.5 % |
| two-pointers | 66.2 % | 10.2 | 5.7 | 55.8 % | 56.8 % | -0.9 % |
| more than 15 ft | 40.8 % | 6.3 | 2.2 | 35.2 % | 36.2 % | -1.1 % |
| three-pointers | 33.8 % | 5.2 | 1.7 | 32.2 % | 35.5 % | -3.3 % |
| all shots | 100.0 % | 15.3 | 7.3 | 47.9 % | 49.1 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
