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TRACKING INTELLIGENCE · TRACKING PROFILE

Rasheer Fleming

PHX · F · NBA 2025-26

Rasheer Fleming

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.80km
  • on defense0.80km
  • average speed7.2km/h
  • speed on offense7.4km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute#23/414
  • meters per minute132.0meters per minute
  • minutes per game12.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches10.8per game
  • front-court touches7.8per game
  • % of touches in the frontcourt72.2%
  • touches per minute0.9per minute
  • paint touches1.2per game#223/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside19.2%
  • seconds per touch1.5s
  • dribbles per touch0.90
  • minutes with the ball0.3minutes
  • points per touch0.40
  • points per paint touch0.52
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing
  • passes made5.9per game
  • passes received7.0per game
  • passes received per pass made1.19
  • assists0.3per game
  • potential assists0.6per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.7per game#408/414
  • % of passes ending in a basket4.9%
  • points created per point scored0.16
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.9per game#343/414
  • points0.3per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%38.9%
  • passes43.1%
  • % ending in a turnover15.7%not stable year to year
  • % ending in a foul3.9%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.0%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points2.4per game
  • attempts2.3per game
  • made0.8per game
  • FG%34.9%
  • effective FG%52.4%
  • threes attempted2.3per game
  • 3P%34.9%

PULL-UP

sample: 55 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.0per game
  • FG%16.7%
  • effective FG%16.7%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.49.0 %42.1 %42.1 %0.0
tight (2-4 ft)0.922.9 %45.8 %47.9 %0.150.0 %
open (4-6 ft)1.435.7 %37.3 %48.7 %1.127.9 %
wide open (6+ ft)1.232.4 %39.7 %58.1 %1.239.1 %
all shots3.8100.0 %40.5 %51.0 %2.434.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 55 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.6per game
  • opponent FG%58.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured2.1per game
  • offensive chances1.9per game
  • defensive chances2.1per game
  • conversion rate55.4%
  • offensive conversion51.4%not stable year to year
  • defensive conversion55.7%
  • contested44.1%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %1.91.051.6 %61.9 %-10.3 %
less than 10 ft48.1 %2.31.250.9 %57.5 %-6.6 %
two-pointers62.2 %3.01.447.6 %53.5 %-5.9 %
more than 15 ft44.6 %2.20.730.8 %36.2 %-5.4 %
three-pointers37.8 %1.80.630.7 %35.4 %-4.8 %
all shots100.0 %4.92.041.2 %45.5 %-4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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