TRACKING INTELLIGENCE · TRACKING PROFILE
Asa Newell
ATL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 44 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed7.7km/h
- speed on offense8.2km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#75/414
- meters per minute127.0meters per minute
- minutes per game11.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 44 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.0per game
- front-court touches9.2per game
- % of touches in the frontcourt61.3%
- touches per minute1.3per minute
- paint touches1.6per game#173/414
- elbow touches0.7per game#154/414
- post touches0.2per game
- of his game goes through the inside27.2%
- seconds per touch1.6s
- dribbles per touch0.70
- minutes with the ball0.4minutes
- points per touch0.35
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 44 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made10.3per game
- passes received8.8per game
- passes received per pass made0.85
- assists0.6per game
- potential assists1.2per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.6per game#379/414
- % of passes ending in a basket5.8%
- points created per point scored0.31
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game#318/414
- points0.5per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.0per game
- FG%50.0%
- passes49.0%
- % ending in a turnover9.8%not stable year to year
- % ending in a foul2.0%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 44 games · CatchShoot- HOW IT CREATES ITS SHOTS94.4%
CATCH & SHOOT
sample: 44 games · CatchShoot- points2.0per game
- attempts1.7per game
- made0.7per game
- FG%39.2%
- effective FG%58.8%
- threes attempted1.7per game
- 3P%39.2%
PULL-UP
sample: 44 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 5.3 % | 44.4 % | 44.4 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 39.6 % | 64.2 % | 64.2 % | 0.0 | — |
| open (4-6 ft) | 0.8 | 20.7 % | 60.0 % | 72.9 % | 0.5 | 42.9 % |
| wide open (6+ ft) | 1.3 | 34.3 % | 39.7 % | 56.9 % | 1.2 | 37.0 % |
| all shots | 3.8 | 100.0 % | 53.8 % | 62.4 % | 1.7 | 38.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 44 games · DefenseRIM DEFENCE
sample: 44 games · Defense- shots defended1.8per game#266/414
- made on those shots1.2per game
- opponent FG%63.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.2per game
- offensive chances2.1per game
- defensive chances2.0per game
- conversion rate53.9%
- offensive conversion46.8%not stable year to year
- defensive conversion59.1%
- contested49.0%
- average rebound distance6.4ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.0 % | 2.5 | 1.5 | 58.2 % | 63.8 % | -5.6 % |
| less than 10 ft | 50.0 % | 2.8 | 1.6 | 58.7 % | 59.4 % | -0.7 % |
| two-pointers | 65.1 % | 3.6 | 1.9 | 52.1 % | 55.0 % | -2.9 % |
| more than 15 ft | 41.3 % | 2.3 | 0.8 | 35.6 % | 36.1 % | -0.5 % |
| three-pointers | 34.9 % | 2.0 | 0.7 | 36.8 % | 35.1 % | 1.7 % |
| all shots | 100.0 % | 5.6 | 2.6 | 46.8 % | 47.7 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
