TRACKING INTELLIGENCE · TRACKING PROFILE
Egor Dëmin
BKN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 52 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.4km/h
- speed on offense8.3km/h
- speed on defense6.5km/h
- km per minute0.13km per minute#65/414
- meters per minute128.0meters per minute
- minutes per game25.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 52 games · Possessions- touches54.0per game
- front-court touches21.4per game
- % of touches in the frontcourt39.6%
- touches per minute2.1per minute
- paint touches0.4per game#355/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside3.7%
- seconds per touch3.4s
- dribbles per touch2.98
- minutes with the ball3.1minutes
- points per touch0.19#299/342
- points per paint touch0.74
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 52 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made41.8per game
- passes received38.9per game
- passes received per pass made0.93
- assists3.3per game
- potential assists6.9per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created9.4per game#89/414
- % of passes ending in a basket8.0%
- points created per point scored0.91
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.1per game#208/414
- points1.2per game
- passes made1.5per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.2per game
- free throws0.2per game
- FG%39.1%
- passes47.5%
- % ending in a turnover6.2%not stable year to year
- % ending in a foul3.1%
- points per drive0.39
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 52 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS58.0%
CATCH & SHOOT
sample: 52 games · CatchShoot- points4.9per game
- attempts4.0per game
- made1.6per game
- FG%41.1%
- effective FG%61.1%
- threes attempted3.9per game
- 3P%40.7%
PULL-UP
sample: 52 games · PullUpShot- points2.7per game
- attempts2.9per game
- made1.0per game
- FG%32.9%
- effective FG%46.4%
- threes attempted2.3per game
- 3P%35.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.2 % | 10.0 % | 10.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.5 | 29.2 % | 39.7 % | 44.7 % | 0.8 | 32.5 % |
| open (4-6 ft) | 3.7 | 42.5 % | 39.8 % | 56.5 % | 3.3 | 37.9 % |
| wide open (6+ ft) | 2.3 | 26.1 % | 42.7 % | 62.8 % | 2.1 | 42.3 % |
| all shots | 8.6 | 100.0 % | 39.9 % | 53.7 % | 6.2 | 38.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 52 games · DefenseRIM DEFENCE
sample: 52 games · Defense- shots defended3.0per game#103/414
- made on those shots2.2per game
- opponent FG%72.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances5.3per game
- rebounds secured3.2per game
- offensive chances1.1per game
- defensive chances4.4per game
- conversion rate60.2%#44/283
- offensive conversion39.6%not stable year to year
- defensive conversion62.6%
- contested21.2%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.6 % | 4.3 | 2.7 | 62.1 % | 63.0 % | -1.0 % |
| less than 10 ft | 56.8 % | 5.5 | 3.2 | 58.2 % | 58.8 % | -0.6 % |
| two-pointers | 69.1 % | 6.7 | 3.8 | 56.5 % | 54.5 % | 2.0 % |
| more than 15 ft | 35.9 % | 3.5 | 1.3 | 37.8 % | 37.1 % | 0.7 % |
| three-pointers | 30.9 % | 3.0 | 1.1 | 38.1 % | 36.8 % | 1.3 % |
| all shots | 100.0 % | 9.7 | 4.9 | 50.8 % | 46.9 % | 3.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
