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TRACKING INTELLIGENCE · TRACKING PROFILE

Egor Dëmin

BKN · G · NBA 2025-26

Egor Dëmin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season52 box-score gamesTracking in 52 of 52 games

MOVEMENT

sample: 52 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.4km/h
  • speed on offense8.3km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute#65/414
  • meters per minute128.0meters per minute
  • minutes per game25.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 52 games · Possessions
  • touches54.0per game
  • front-court touches21.4per game
  • % of touches in the frontcourt39.6%
  • touches per minute2.1per minute
  • paint touches0.4per game#355/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside3.7%
  • seconds per touch3.4s
  • dribbles per touch2.98
  • minutes with the ball3.1minutes
  • points per touch0.19#299/342
  • points per paint touch0.74
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 52 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made41.8per game
  • passes received38.9per game
  • passes received per pass made0.93
  • assists3.3per game
  • potential assists6.9per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created9.4per game#89/414
  • % of passes ending in a basket8.0%
  • points created per point scored0.91
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.1per game#208/414
  • points1.2per game
  • passes made1.5per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.2per game
  • free throws0.2per game
  • FG%39.1%
  • passes47.5%
  • % ending in a turnover6.2%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.39

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 52 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS58.0%

CATCH & SHOOT

sample: 52 games · CatchShoot
  • points4.9per game
  • attempts4.0per game
  • made1.6per game
  • FG%41.1%
  • effective FG%61.1%
  • threes attempted3.9per game
  • 3P%40.7%

PULL-UP

sample: 52 games · PullUpShot
  • points2.7per game
  • attempts2.9per game
  • made1.0per game
  • FG%32.9%
  • effective FG%46.4%
  • threes attempted2.3per game
  • 3P%35.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.2 %10.0 %10.0 %0.00.0 %
tight (2-4 ft)2.529.2 %39.7 %44.7 %0.832.5 %
open (4-6 ft)3.742.5 %39.8 %56.5 %3.337.9 %
wide open (6+ ft)2.326.1 %42.7 %62.8 %2.142.3 %
all shots8.6100.0 %39.9 %53.7 %6.238.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 52 games · Defense

RIM DEFENCE

sample: 52 games · Defense
  • shots defended3.0per game#103/414
  • made on those shots2.2per game
  • opponent FG%72.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances5.3per game
  • rebounds secured3.2per game
  • offensive chances1.1per game
  • defensive chances4.4per game
  • conversion rate60.2%#44/283
  • offensive conversion39.6%not stable year to year
  • defensive conversion62.6%
  • contested21.2%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.6 %4.32.762.1 %63.0 %-1.0 %
less than 10 ft56.8 %5.53.258.2 %58.8 %-0.6 %
two-pointers69.1 %6.73.856.5 %54.5 %2.0 %
more than 15 ft35.9 %3.51.337.8 %37.1 %0.7 %
three-pointers30.9 %3.01.138.1 %36.8 %1.3 %
all shots100.0 %9.74.950.8 %46.9 %3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.