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TRACKING INTELLIGENCE · TRACKING PROFILE

Kasparas Jakučionis

MIA · G · NBA 2025-26

Kasparas Jakučionis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.6km/h
  • speed on offense8.6km/h
  • speed on defense6.8km/h
  • km per minute0.14km per minute#7/414
  • meters per minute136.0meters per minute
  • minutes per game17.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions
  • touches32.8per game
  • front-court touches15.1per game
  • % of touches in the frontcourt46.0%
  • touches per minute1.8per minute
  • paint touches0.8per game#283/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside6.6%
  • seconds per touch2.6s
  • dribbles per touch2.22
  • minutes with the ball1.4minutes
  • points per touch0.19#302/342
  • points per paint touch0.57
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.1per game
  • passes received23.6per game
  • passes received per pass made0.90
  • assists2.6per game
  • potential assists4.3per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created6.5per game#151/414
  • % of passes ending in a basket9.9%
  • points created per point scored1.05
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.0per game#216/414
  • points1.0per game
  • passes made1.7per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.5per game
  • FG%31.7%
  • passes55.0%
  • % ending in a turnover8.8%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot
  • HOW IT CREATES ITS SHOTS80.6%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points3.6per game
  • attempts2.5per game
  • made1.2per game
  • FG%48.1%
  • effective FG%72.1%
  • threes attempted2.5per game
  • 3P%48.1%

PULL-UP

sample: 53 games · PullUpShot
  • points0.2per game
  • attempts0.6per game
  • made0.1per game
  • FG%9.4%
  • effective FG%14.1%
  • threes attempted0.5per game
  • 3P%12.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.8 %22.2 %22.2 %0.0
tight (2-4 ft)1.226.6 %41.3 %42.9 %0.218.2 %
open (4-6 ft)1.737.1 %39.8 %55.7 %1.438.9 %
wide open (6+ ft)1.532.5 %50.6 %74.0 %1.450.0 %
all shots4.5100.0 %43.0 %57.0 %2.942.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

RIM DEFENCE

sample: 53 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.3per game
  • opponent FG%71.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.3per game
  • rebounds secured2.6per game
  • offensive chances2.0per game
  • defensive chances3.2per game
  • conversion rate49.6%#253/283
  • offensive conversion39.4%not stable year to year
  • defensive conversion56.2%
  • contested23.9%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.6 %3.01.861.3 %64.1 %-2.8 %
less than 10 ft43.8 %3.82.155.3 %58.7 %-3.5 %
two-pointers60.1 %5.22.751.7 %54.4 %-2.7 %
more than 15 ft46.8 %4.11.639.4 %36.7 %2.7 %
three-pointers39.9 %3.51.440.5 %35.8 %4.7 %
all shots100.0 %8.74.147.2 %46.3 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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