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TRACKING INTELLIGENCE · TRACKING PROFILE

Jase Richardson

ORL · G · NBA 2025-26

Jase Richardson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed7.5km/h
  • speed on offense7.8km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute#18/414
  • meters per minute133.0meters per minute
  • minutes per game10.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches17.0per game
  • front-court touches8.7per game
  • % of touches in the frontcourt51.2%
  • touches per minute1.6per minute
  • paint touches0.4per game#355/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside5.7%
  • seconds per touch3.6s
  • dribbles per touch3.26
  • minutes with the ball1.0minutes
  • points per touch0.26
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.4per game
  • passes received12.8per game
  • passes received per pass made1.03
  • assists1.1per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.8per game#317/414
  • % of passes ending in a basket8.7%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.5per game#239/414
  • points1.4per game
  • passes made1.0per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.2per game
  • free throws0.3per game
  • FG%47.0%
  • passes38.8%
  • % ending in a turnover4.5%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.56

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot
  • HOW IT CREATES ITS SHOTS52.6%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points1.3per game
  • attempts1.0per game
  • made0.4per game
  • FG%41.8%
  • effective FG%61.8%
  • threes attempted1.0per game
  • 3P%40.7%

PULL-UP

sample: 54 games · PullUpShot
  • points0.8per game
  • attempts0.9per game
  • made0.3per game
  • FG%37.5%
  • effective FG%43.8%
  • threes attempted0.5per game
  • 3P%24.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.8 %55.6 %55.6 %0.0
tight (2-4 ft)1.235.6 %47.8 %47.8 %0.0
open (4-6 ft)0.721.3 %52.5 %57.5 %0.328.6 %
wide open (6+ ft)1.338.3 %43.1 %59.7 %1.236.9 %
all shots3.5100.0 %47.3 %54.8 %1.535.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 54 games · Defense
  • shots defended0.5per game#409/414
  • made on those shots0.4per game
  • opponent FG%88.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances1.9per game
  • rebounds secured1.2per game
  • offensive chances0.8per game
  • defensive chances1.2per game
  • conversion rate60.6%
  • offensive conversion50.0%not stable year to year
  • defensive conversion65.6%
  • contested25.4%
  • average rebound distance10.0ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.8 %1.40.963.5 %62.5 %1.0 %
less than 10 ft46.2 %1.81.059.5 %58.1 %1.4 %
two-pointers73.1 %2.81.656.8 %53.8 %3.0 %
more than 15 ft34.5 %1.30.432.2 %36.5 %-4.3 %
three-pointers26.9 %1.00.330.4 %36.0 %-5.5 %
all shots100.0 %3.81.949.7 %45.8 %3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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