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TRACKING INTELLIGENCE · TRACKING PROFILE

Will Riley

WAS · G · NBA 2025-26

Will Riley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season74 box-score gamesTracking in 74 of 74 games

MOVEMENT

sample: 74 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.3km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game22.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 74 games · Possessions
  • touches35.1per game
  • front-court touches19.1per game
  • % of touches in the frontcourt54.4%
  • touches per minute1.6per minute
  • paint touches1.2per game#223/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside8.9%
  • seconds per touch3.1s
  • dribbles per touch2.23
  • minutes with the ball1.8minutes
  • points per touch0.29#141/342
  • points per paint touch1.13
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 74 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.4per game
  • passes received24.1per game
  • passes received per pass made1.03
  • assists2.0per game
  • potential assists3.8per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created5.1per game#204/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.50
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives5.8per game#118/414
  • points3.3per game
  • passes made2.0per game
  • assists0.5per game
  • turnovers0.4per game
  • shooting foul0.5per game
  • attempts2.7per game
  • free throws0.9per game
  • FG%45.5%
  • passes35.0%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul8.2%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 74 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 74 games · CatchShoot
  • points2.3per game
  • attempts2.4per game
  • made0.8per game
  • FG%32.6%
  • effective FG%48.0%
  • threes attempted2.3per game
  • 3P%32.0%

PULL-UP

sample: 74 games · PullUpShot
  • points1.9per game
  • attempts2.4per game
  • made0.8per game
  • FG%33.3%
  • effective FG%40.1%
  • threes attempted1.0per game
  • 3P%31.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.67.3 %57.8 %57.8 %0.0
tight (2-4 ft)3.237.8 %49.8 %50.6 %0.320.0 %
open (4-6 ft)2.530.5 %34.6 %41.5 %1.327.4 %
wide open (6+ ft)2.024.4 %42.7 %58.7 %1.836.6 %
all shots8.3100.0 %44.0 %50.3 %3.331.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 74 games · Defense

RIM DEFENCE

sample: 74 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.5per game
  • opponent FG%70.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.2per game
  • rebounds secured2.9per game
  • offensive chances1.8per game
  • defensive chances3.5per game
  • conversion rate54.9%
  • offensive conversion42.4%not stable year to year
  • defensive conversion60.0%
  • contested26.9%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.3 %3.52.264.9 %63.4 %1.5 %
less than 10 ft54.5 %4.22.561.0 %59.5 %1.5 %
two-pointers67.3 %5.12.955.8 %55.0 %0.8 %
more than 15 ft37.9 %2.91.035.1 %36.3 %-1.2 %
three-pointers32.7 %2.50.935.0 %35.7 %-0.7 %
all shots100.0 %7.63.749.0 %46.3 %2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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