TRACKING INTELLIGENCE · TRACKING PROFILE
Will Riley
WAS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 74 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.3km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game22.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 74 games · Possessions- touches35.1per game
- front-court touches19.1per game
- % of touches in the frontcourt54.4%
- touches per minute1.6per minute
- paint touches1.2per game#223/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside8.9%
- seconds per touch3.1s
- dribbles per touch2.23
- minutes with the ball1.8minutes
- points per touch0.29#141/342
- points per paint touch1.13
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 74 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.4per game
- passes received24.1per game
- passes received per pass made1.03
- assists2.0per game
- potential assists3.8per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created5.1per game#204/414
- % of passes ending in a basket8.4%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives5.8per game#118/414
- points3.3per game
- passes made2.0per game
- assists0.5per game
- turnovers0.4per game
- shooting foul0.5per game
- attempts2.7per game
- free throws0.9per game
- FG%45.5%
- passes35.0%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul8.2%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 74 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 74 games · CatchShoot- points2.3per game
- attempts2.4per game
- made0.8per game
- FG%32.6%
- effective FG%48.0%
- threes attempted2.3per game
- 3P%32.0%
PULL-UP
sample: 74 games · PullUpShot- points1.9per game
- attempts2.4per game
- made0.8per game
- FG%33.3%
- effective FG%40.1%
- threes attempted1.0per game
- 3P%31.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 7.3 % | 57.8 % | 57.8 % | 0.0 | — |
| tight (2-4 ft) | 3.2 | 37.8 % | 49.8 % | 50.6 % | 0.3 | 20.0 % |
| open (4-6 ft) | 2.5 | 30.5 % | 34.6 % | 41.5 % | 1.3 | 27.4 % |
| wide open (6+ ft) | 2.0 | 24.4 % | 42.7 % | 58.7 % | 1.8 | 36.6 % |
| all shots | 8.3 | 100.0 % | 44.0 % | 50.3 % | 3.3 | 31.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 74 games · DefenseRIM DEFENCE
sample: 74 games · Defense- shots defended2.2per game#193/414
- made on those shots1.5per game
- opponent FG%70.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.2per game
- rebounds secured2.9per game
- offensive chances1.8per game
- defensive chances3.5per game
- conversion rate54.9%
- offensive conversion42.4%not stable year to year
- defensive conversion60.0%
- contested26.9%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.3 % | 3.5 | 2.2 | 64.9 % | 63.4 % | 1.5 % |
| less than 10 ft | 54.5 % | 4.2 | 2.5 | 61.0 % | 59.5 % | 1.5 % |
| two-pointers | 67.3 % | 5.1 | 2.9 | 55.8 % | 55.0 % | 0.8 % |
| more than 15 ft | 37.9 % | 2.9 | 1.0 | 35.1 % | 36.3 % | -1.2 % |
| three-pointers | 32.7 % | 2.5 | 0.9 | 35.0 % | 35.7 % | -0.7 % |
| all shots | 100.0 % | 7.6 | 3.7 | 49.0 % | 46.3 % | 2.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
