TRACKING INTELLIGENCE · TRACKING PROFILE
Liam McNeeley
CHA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 31 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed7.1km/h
- speed on offense7.4km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#176/414
- meters per minute122.0meters per minute
- minutes per game11.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 31 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.3per game
- front-court touches8.0per game
- % of touches in the frontcourt52.3%
- touches per minute1.3per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside7.5%
- seconds per touch2.0s
- dribbles per touch1.25
- minutes with the ball0.5minutes
- points per touch0.28
- points per paint touch0.36
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 31 games · PassingHe gives more than he receives: the play starts with him.
- passes made10.8per game
- passes received8.5per game
- passes received per pass made0.79
- assists0.8per game
- potential assists1.0per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created2.1per game#361/414
- % of passes ending in a basket7.2%
- points created per point scored0.49
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points1.1per game
- passes made0.5per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts0.8per game
- free throws0.5per game
- FG%42.3%
- passes29.8%
- % ending in a turnover8.8%not stable year to year
- % ending in a foul14.0%
- points per drive0.61
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 31 games · CatchShoot- HOW IT CREATES ITS SHOTS90.0%
CATCH & SHOOT
sample: 31 games · CatchShoot- points2.1per game
- attempts1.8per game
- made0.7per game
- FG%38.6%
- effective FG%57.9%
- threes attempted1.8per game
- 3P%38.6%
PULL-UP
sample: 31 games · PullUpShot- points0.3per game
- attempts0.2per game
- made0.1per game
- FG%50.0%
- effective FG%66.7%
- threes attempted0.1per game
- 3P%66.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.2 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 32.6 % | 48.4 % | 50.0 % | 0.1 | 50.0 % |
| open (4-6 ft) | 0.4 | 13.7 % | 38.5 % | 57.7 % | 0.3 | 50.0 % |
| wide open (6+ ft) | 1.6 | 50.5 % | 37.5 % | 56.3 % | 1.6 | 37.5 % |
| all shots | 3.1 | 100.0 % | 40.0 % | 52.6 % | 1.9 | 40.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 31 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 31 games · Defense- shots defended0.9per game#377/414
- made on those shots0.6per game
- opponent FG%65.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.3per game
- rebounds secured2.4per game
- offensive chances1.3per game
- defensive chances3.3per game
- conversion rate54.1%
- offensive conversion34.2%not stable year to year
- defensive conversion58.3%
- contested24.7%
- average rebound distance7.0ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.7 % | 1.6 | 0.9 | 58.7 % | 64.1 % | -5.4 % |
| less than 10 ft | 50.0 % | 2.1 | 1.2 | 55.7 % | 59.2 % | -3.4 % |
| two-pointers | 63.9 % | 2.7 | 1.4 | 52.6 % | 54.5 % | -1.9 % |
| more than 15 ft | 43.4 % | 1.8 | 0.8 | 43.4 % | 36.0 % | 7.4 % |
| three-pointers | 36.1 % | 1.5 | 0.7 | 45.5 % | 35.0 % | 10.5 % |
| all shots | 100.0 % | 4.2 | 2.1 | 50.0 % | 46.0 % | 4.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
