SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Liam McNeeley

CHA · G · NBA 2025-26

Liam McNeeley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season31 box-score gamesTracking in 31 of 31 games

MOVEMENT

sample: 31 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed7.1km/h
  • speed on offense7.4km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#176/414
  • meters per minute122.0meters per minute
  • minutes per game11.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 31 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.3per game
  • front-court touches8.0per game
  • % of touches in the frontcourt52.3%
  • touches per minute1.3per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside7.5%
  • seconds per touch2.0s
  • dribbles per touch1.25
  • minutes with the ball0.5minutes
  • points per touch0.28
  • points per paint touch0.36
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 31 games · Passing

He gives more than he receives: the play starts with him.

  • passes made10.8per game
  • passes received8.5per game
  • passes received per pass made0.79
  • assists0.8per game
  • potential assists1.0per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created2.1per game#361/414
  • % of passes ending in a basket7.2%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game#280/414
  • points1.1per game
  • passes made0.5per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts0.8per game
  • free throws0.5per game
  • FG%42.3%
  • passes29.8%
  • % ending in a turnover8.8%not stable year to year
  • % ending in a foul14.0%
  • points per drive0.61

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 31 games · CatchShoot
  • HOW IT CREATES ITS SHOTS90.0%

CATCH & SHOOT

sample: 31 games · CatchShoot
  • points2.1per game
  • attempts1.8per game
  • made0.7per game
  • FG%38.6%
  • effective FG%57.9%
  • threes attempted1.8per game
  • 3P%38.6%

PULL-UP

sample: 31 games · PullUpShot
  • points0.3per game
  • attempts0.2per game
  • made0.1per game
  • FG%50.0%
  • effective FG%66.7%
  • threes attempted0.1per game
  • 3P%66.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.2 %0.0 %0.0 %0.0
tight (2-4 ft)1.032.6 %48.4 %50.0 %0.150.0 %
open (4-6 ft)0.413.7 %38.5 %57.7 %0.350.0 %
wide open (6+ ft)1.650.5 %37.5 %56.3 %1.637.5 %
all shots3.1100.0 %40.0 %52.6 %1.940.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 31 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 31 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.6per game
  • opponent FG%65.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.3per game
  • rebounds secured2.4per game
  • offensive chances1.3per game
  • defensive chances3.3per game
  • conversion rate54.1%
  • offensive conversion34.2%not stable year to year
  • defensive conversion58.3%
  • contested24.7%
  • average rebound distance7.0ft
  • average rebound distance (m)2.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.7 %1.60.958.7 %64.1 %-5.4 %
less than 10 ft50.0 %2.11.255.7 %59.2 %-3.4 %
two-pointers63.9 %2.71.452.6 %54.5 %-1.9 %
more than 15 ft43.4 %1.80.843.4 %36.0 %7.4 %
three-pointers36.1 %1.50.745.5 %35.0 %10.5 %
all shots100.0 %4.22.150.0 %46.0 %4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.