TRACKING INTELLIGENCE · TRACKING PROFILE
Khaman Maluach
PHX · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 46 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#78/414
- meters per minute127.0meters per minute
- minutes per game8.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 46 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches11.5per game
- front-court touches5.8per game
- % of touches in the frontcourt50.4%
- touches per minute1.3per minute
- paint touches2.4per game#107/414
- elbow touches0.5per game#210/414
- post touches0.1per game
- of his game goes through the inside51.7%
- seconds per touch1.5s
- dribbles per touch0.41
- minutes with the ball0.3minutes
- points per touch0.26
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 46 games · Passing- passes made8.3per game
- passes received5.5per game
- passes received per pass made0.66
- assists0.1per game
- potential assists0.3per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.4per game#414/414
- % of passes ending in a basket1.6%
- points created per point scored0.13
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.1per game
- FG%— · No attempts: no percentage
- passes0.0%
- % ending in a turnover25.0%not stable year to year
- % ending in a foul50.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 46 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 46 games · CatchShoot- points0.4per game
- attempts0.5per game
- made0.1per game
- FG%27.3%
- effective FG%38.6%
- threes attempted0.5per game
- 3P%23.8%
PULL-UP
sample: 46 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 17.3 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 52.9 % | 58.2 % | 58.2 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 13.5 % | 71.4 % | 78.6 % | 0.1 | 40.0 % |
| wide open (6+ ft) | 0.4 | 16.3 % | 23.5 % | 32.4 % | 0.4 | 18.8 % |
| all shots | 2.3 | 100.0 % | 52.9 % | 55.3 % | 0.5 | 23.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 46 games · DefenseRIM DEFENCE
sample: 46 games · Defense- shots defended2.5per game#157/414
- made on those shots1.2per game
- opponent FG%47.0%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.6per game
- rebounds secured2.8per game
- offensive chances2.4per game
- defensive chances3.2per game
- conversion rate50.2%#244/283
- offensive conversion42.3%not stable year to year
- defensive conversion54.7%
- contested41.9%
- average rebound distance4.6ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.7 % | 2.5 | 1.1 | 44.3 % | 64.2 % | -19.8 % |
| less than 10 ft | 52.9 % | 2.8 | 1.3 | 45.0 % | 60.2 % | -15.2 % |
| two-pointers | 66.5 % | 3.5 | 1.7 | 47.0 % | 56.8 % | -9.8 % |
| more than 15 ft | 38.3 % | 2.0 | 0.8 | 39.1 % | 36.4 % | 2.7 % |
| three-pointers | 33.5 % | 1.8 | 0.7 | 38.2 % | 35.9 % | 2.2 % |
| all shots | 100.0 % | 5.3 | 2.3 | 44.1 % | 49.8 % | -5.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
