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TRACKING INTELLIGENCE · TRACKING PROFILE

Khaman Maluach

PHX · C · NBA 2025-26

Khaman Maluach

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season46 box-score gamesTracking in 46 of 46 games

MOVEMENT

sample: 46 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.64km
  • on defense0.48km
  • average speed6.8km/h
  • speed on offense7.0km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#78/414
  • meters per minute127.0meters per minute
  • minutes per game8.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 46 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches11.5per game
  • front-court touches5.8per game
  • % of touches in the frontcourt50.4%
  • touches per minute1.3per minute
  • paint touches2.4per game#107/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside51.7%
  • seconds per touch1.5s
  • dribbles per touch0.41
  • minutes with the ball0.3minutes
  • points per touch0.26
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 46 games · Passing
  • passes made8.3per game
  • passes received5.5per game
  • passes received per pass made0.66
  • assists0.1per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.4per game#414/414
  • % of passes ending in a basket1.6%
  • points created per point scored0.13
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game#406/414
  • points0.1per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.1per game
  • FG%· No attempts: no percentage
  • passes0.0%
  • % ending in a turnover25.0%not stable year to year
  • % ending in a foul50.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 46 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 46 games · CatchShoot
  • points0.4per game
  • attempts0.5per game
  • made0.1per game
  • FG%27.3%
  • effective FG%38.6%
  • threes attempted0.5per game
  • 3P%23.8%

PULL-UP

sample: 46 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.417.3 %50.0 %50.0 %0.0
tight (2-4 ft)1.252.9 %58.2 %58.2 %0.0
open (4-6 ft)0.313.5 %71.4 %78.6 %0.140.0 %
wide open (6+ ft)0.416.3 %23.5 %32.4 %0.418.8 %
all shots2.3100.0 %52.9 %55.3 %0.523.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 46 games · Defense

RIM DEFENCE

sample: 46 games · Defense
  • shots defended2.5per game#157/414
  • made on those shots1.2per game
  • opponent FG%47.0%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.6per game
  • rebounds secured2.8per game
  • offensive chances2.4per game
  • defensive chances3.2per game
  • conversion rate50.2%#244/283
  • offensive conversion42.3%not stable year to year
  • defensive conversion54.7%
  • contested41.9%
  • average rebound distance4.6ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.7 %2.51.144.3 %64.2 %-19.8 %
less than 10 ft52.9 %2.81.345.0 %60.2 %-15.2 %
two-pointers66.5 %3.51.747.0 %56.8 %-9.8 %
more than 15 ft38.3 %2.00.839.1 %36.4 %2.7 %
three-pointers33.5 %1.80.738.2 %35.9 %2.2 %
all shots100.0 %5.32.344.1 %49.8 %-5.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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