TRACKING INTELLIGENCE · TRACKING PROFILE
Hugo González
BOS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 74 games · SpeedDistance- distance1.93km#314/414
- on offense0.97km
- on defense0.97km
- average speed7.3km/h
- speed on offense7.3km/h
- speed on defense7.4km/h
- km per minute0.13km per minute#22/414
- meters per minute132.0meters per minute
- minutes per game14.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 74 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches17.2per game
- front-court touches8.2per game
- % of touches in the frontcourt47.7%
- touches per minute1.2per minute
- paint touches1.2per game#223/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside17.1%
- seconds per touch1.7s
- dribbles per touch0.82
- minutes with the ball0.5minutes
- points per touch0.23
- points per paint touch0.73
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 74 games · PassingHe gives more than he receives: the play starts with him.
- passes made12.9per game
- passes received8.5per game
- passes received per pass made0.66
- assists0.5per game
- potential assists1.2per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created1.4per game#389/414
- % of passes ending in a basket4.2%
- points created per point scored0.36
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.6per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.6per game
- free throws0.1per game
- FG%51.2%
- passes35.1%
- % ending in a turnover7.8%not stable year to year
- % ending in a foul2.6%
- points per drive0.60
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 74 games · CatchShoot- HOW IT CREATES ITS SHOTS88.2%
CATCH & SHOOT
sample: 74 games · CatchShoot- points1.7per game
- attempts1.5per game
- made0.6per game
- FG%38.0%
- effective FG%56.9%
- threes attempted1.4per game
- 3P%38.7%
PULL-UP
sample: 74 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.1per game
- FG%25.0%
- effective FG%28.1%
- threes attempted0.1per game
- 3P%10.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 5.3 % | 53.8 % | 53.8 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.2 | 36.2 % | 55.1 % | 56.2 % | 0.1 | 50.0 % |
| open (4-6 ft) | 0.7 | 19.5 % | 41.7 % | 45.8 % | 0.3 | 16.7 % |
| wide open (6+ ft) | 1.3 | 39.0 % | 42.7 % | 61.5 % | 1.2 | 41.4 % |
| all shots | 3.3 | 100.0 % | 47.6 % | 56.1 % | 1.6 | 36.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 74 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 74 games · Defense- shots defended1.1per game#358/414
- made on those shots0.6per game
- opponent FG%60.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.3per game
- offensive chances2.2per game
- defensive chances4.2per game
- conversion rate54.1%#166/283
- offensive conversion38.0%not stable year to year
- defensive conversion59.2%
- contested25.2%
- average rebound distance6.3ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.1 % | 2.0 | 1.1 | 53.9 % | 62.9 % | -9.0 % |
| less than 10 ft | 41.0 % | 2.6 | 1.3 | 50.6 % | 58.6 % | -8.1 % |
| two-pointers | 58.8 % | 3.7 | 1.8 | 47.7 % | 54.0 % | -6.3 % |
| more than 15 ft | 51.0 % | 3.2 | 1.1 | 35.7 % | 36.7 % | -1.0 % |
| three-pointers | 41.2 % | 2.6 | 0.9 | 35.9 % | 35.8 % | 0.1 % |
| all shots | 100.0 % | 6.3 | 2.7 | 42.8 % | 46.4 % | -3.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
