TRACKING INTELLIGENCE · TRACKING PROFILE
Joan Beringer
MIN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 40 games · SpeedDistance- distance0.97km#402/414
- on offense0.48km
- on defense0.48km
- average speed7.4km/h
- speed on offense7.7km/h
- speed on defense7.2km/h
- km per minute0.12km per minute#164/414
- meters per minute122.0meters per minute
- minutes per game7.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 40 games · Possessions- touches9.7per game
- front-court touches5.5per game
- % of touches in the frontcourt56.7%
- touches per minute1.2per minute
- paint touches3.1per game#78/414
- elbow touches0.5per game#210/414
- post touches0.2per game
- of his game goes through the inside69.1%
- seconds per touch1.3s
- dribbles per touch0.47
- minutes with the ball0.2minutes
- points per touch0.40
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 40 games · Passing- passes made6.2per game
- passes received4.7per game
- passes received per pass made0.76
- assists0.3per game
- potential assists0.4per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.8per game#405/414
- % of passes ending in a basket4.8%
- points created per point scored0.21
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game#397/414
- points0.2per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.0per game
- FG%80.0%
- passes28.6%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 40 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 40 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 40 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 20.4 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 61.2 % | 66.7 % | 66.7 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 15.3 % | 86.7 % | 86.7 % | 0.0 | — |
| wide open (6+ ft) | 0.1 | 3.1 % | 66.7 % | 66.7 % | 0.0 | — |
| all shots | 2.5 | 100.0 % | 66.3 % | 66.3 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 40 games · DefenseRIM DEFENCE
sample: 40 games · Defense- shots defended2.6per game#146/414
- made on those shots1.4per game
- opponent FG%51.4%not stable year to year
- rim shots defended per minute0.3per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.1per game
- rebounds secured2.3per game
- offensive chances2.8per game
- defensive chances2.6per game
- conversion rate45.5%#274/283
- offensive conversion40.9%not stable year to year
- defensive conversion45.2%
- contested51.1%
- average rebound distance4.9ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 55.4 % | 3.1 | 1.5 | 50.4 % | 62.0 % | -11.5 % |
| less than 10 ft | 64.2 % | 3.5 | 1.9 | 54.2 % | 58.4 % | -4.2 % |
| two-pointers | 76.5 % | 4.2 | 2.2 | 51.9 % | 54.3 % | -2.3 % |
| more than 15 ft | 29.4 % | 1.6 | 0.6 | 36.7 % | 35.9 % | 0.8 % |
| three-pointers | 23.5 % | 1.3 | 0.4 | 33.3 % | 34.4 % | -1.1 % |
| all shots | 100.0 % | 5.5 | 2.6 | 47.5 % | 48.5 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%66.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
