SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Joan Beringer

MIN · F · NBA 2025-26

Joan Beringer

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season40 box-score gamesTracking in 40 of 40 games

MOVEMENT

sample: 40 games · SpeedDistance
  • distance0.97km#402/414
  • on offense0.48km
  • on defense0.48km
  • average speed7.4km/h
  • speed on offense7.7km/h
  • speed on defense7.2km/h
  • km per minute0.12km per minute#164/414
  • meters per minute122.0meters per minute
  • minutes per game7.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 40 games · Possessions
  • touches9.7per game
  • front-court touches5.5per game
  • % of touches in the frontcourt56.7%
  • touches per minute1.2per minute
  • paint touches3.1per game#78/414
  • elbow touches0.5per game#210/414
  • post touches0.2per game
  • of his game goes through the inside69.1%
  • seconds per touch1.3s
  • dribbles per touch0.47
  • minutes with the ball0.2minutes
  • points per touch0.40
  • points per paint touch0.93
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 40 games · Passing
  • passes made6.2per game
  • passes received4.7per game
  • passes received per pass made0.76
  • assists0.3per game
  • potential assists0.4per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.8per game#405/414
  • % of passes ending in a basket4.8%
  • points created per point scored0.21
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game#397/414
  • points0.2per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.0per game
  • FG%80.0%
  • passes28.6%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 40 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 40 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 40 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.520.4 %50.0 %50.0 %0.0
tight (2-4 ft)1.561.2 %66.7 %66.7 %0.0
open (4-6 ft)0.415.3 %86.7 %86.7 %0.0
wide open (6+ ft)0.13.1 %66.7 %66.7 %0.0
all shots2.5100.0 %66.3 %66.3 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 40 games · Defense

RIM DEFENCE

sample: 40 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.4per game
  • opponent FG%51.4%not stable year to year
  • rim shots defended per minute0.3per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.1per game
  • rebounds secured2.3per game
  • offensive chances2.8per game
  • defensive chances2.6per game
  • conversion rate45.5%#274/283
  • offensive conversion40.9%not stable year to year
  • defensive conversion45.2%
  • contested51.1%
  • average rebound distance4.9ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft55.4 %3.11.550.4 %62.0 %-11.5 %
less than 10 ft64.2 %3.51.954.2 %58.4 %-4.2 %
two-pointers76.5 %4.22.251.9 %54.3 %-2.3 %
more than 15 ft29.4 %1.60.636.7 %35.9 %0.8 %
three-pointers23.5 %1.30.433.3 %34.4 %-1.1 %
all shots100.0 %5.52.647.5 %48.5 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%66.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.