TRACKING INTELLIGENCE · TRACKING PROFILE
Collin Murray-Boyles
TOR · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.5km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#109/414
- meters per minute125.0meters per minute
- minutes per game21.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.4per game
- front-court touches20.8per game
- % of touches in the frontcourt62.3%
- touches per minute1.5per minute
- paint touches6.6per game#23/414
- elbow touches2.3per game#29/414
- post touches0.3per game
- of his game goes through the inside44.2%
- seconds per touch1.4s
- dribbles per touch0.47
- minutes with the ball0.8minutes
- points per touch0.25#215/342
- points per paint touch0.63
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe gives more than he receives: the play starts with him.
- passes made24.9per game
- passes received19.5per game
- passes received per pass made0.78
- assists1.9per game
- potential assists3.1per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.8per game#217/414
- % of passes ending in a basket7.5%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game#326/414
- points0.8per game
- passes made0.4per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.2per game
- FG%59.3%
- passes32.3%
- % ending in a turnover10.8%not stable year to year
- % ending in a foul10.8%
- points per drive0.73
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShoot- HOW IT CREATES ITS SHOTS92.3%
CATCH & SHOOT
sample: 57 games · CatchShoot- points1.0per game
- attempts1.2per game
- made0.4per game
- FG%31.8%
- effective FG%43.9%
- threes attempted0.9per game
- 3P%32.7%
PULL-UP
sample: 57 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%28.6%
- effective FG%35.7%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 13.5 % | 56.5 % | 56.5 % | 0.0 | — |
| tight (2-4 ft) | 3.3 | 54.7 % | 64.2 % | 64.4 % | 0.0 | 100.0 % |
| open (4-6 ft) | 0.8 | 12.6 % | 65.1 % | 65.1 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 1.2 | 19.3 % | 36.4 % | 48.5 % | 0.8 | 34.0 % |
| all shots | 6.0 | 100.0 % | 57.9 % | 60.4 % | 0.9 | 34.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseRIM DEFENCE
sample: 57 games · Defense- shots defended3.3per game#85/414
- made on those shots2.0per game
- opponent FG%61.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.8per game
- rebounds secured5.0per game
- offensive chances5.3per game
- defensive chances5.8per game
- conversion rate46.1%#271/283
- offensive conversion43.8%not stable year to year
- defensive conversion46.2%
- contested45.6%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.7 % | 3.9 | 2.4 | 61.9 % | 64.4 % | -2.5 % |
| less than 10 ft | 47.0 % | 4.7 | 2.8 | 58.9 % | 59.7 % | -0.8 % |
| two-pointers | 64.2 % | 6.5 | 3.3 | 51.1 % | 55.4 % | -4.3 % |
| more than 15 ft | 43.6 % | 4.4 | 1.4 | 32.5 % | 36.8 % | -4.3 % |
| three-pointers | 35.8 % | 3.6 | 1.3 | 34.7 % | 36.2 % | -1.6 % |
| all shots | 100.0 % | 10.1 | 4.6 | 45.2 % | 47.9 % | -2.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
