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TRACKING INTELLIGENCE · TRACKING PROFILE

Collin Murray-Boyles

TOR · F · NBA 2025-26

Collin Murray-Boyles

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.5km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#109/414
  • meters per minute125.0meters per minute
  • minutes per game21.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches33.4per game
  • front-court touches20.8per game
  • % of touches in the frontcourt62.3%
  • touches per minute1.5per minute
  • paint touches6.6per game#23/414
  • elbow touches2.3per game#29/414
  • post touches0.3per game
  • of his game goes through the inside44.2%
  • seconds per touch1.4s
  • dribbles per touch0.47
  • minutes with the ball0.8minutes
  • points per touch0.25#215/342
  • points per paint touch0.63
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He gives more than he receives: the play starts with him.

  • passes made24.9per game
  • passes received19.5per game
  • passes received per pass made0.78
  • assists1.9per game
  • potential assists3.1per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.8per game#217/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.56
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game#326/414
  • points0.8per game
  • passes made0.4per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.2per game
  • FG%59.3%
  • passes32.3%
  • % ending in a turnover10.8%not stable year to year
  • % ending in a foul10.8%
  • points per drive0.73

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot
  • HOW IT CREATES ITS SHOTS92.3%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points1.0per game
  • attempts1.2per game
  • made0.4per game
  • FG%31.8%
  • effective FG%43.9%
  • threes attempted0.9per game
  • 3P%32.7%

PULL-UP

sample: 57 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%28.6%
  • effective FG%35.7%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.813.5 %56.5 %56.5 %0.0
tight (2-4 ft)3.354.7 %64.2 %64.4 %0.0100.0 %
open (4-6 ft)0.812.6 %65.1 %65.1 %0.00.0 %
wide open (6+ ft)1.219.3 %36.4 %48.5 %0.834.0 %
all shots6.0100.0 %57.9 %60.4 %0.934.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

RIM DEFENCE

sample: 57 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.0per game
  • opponent FG%61.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.8per game
  • rebounds secured5.0per game
  • offensive chances5.3per game
  • defensive chances5.8per game
  • conversion rate46.1%#271/283
  • offensive conversion43.8%not stable year to year
  • defensive conversion46.2%
  • contested45.6%
  • average rebound distance5.5ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.7 %3.92.461.9 %64.4 %-2.5 %
less than 10 ft47.0 %4.72.858.9 %59.7 %-0.8 %
two-pointers64.2 %6.53.351.1 %55.4 %-4.3 %
more than 15 ft43.6 %4.41.432.5 %36.8 %-4.3 %
three-pointers35.8 %3.61.334.7 %36.2 %-1.6 %
all shots100.0 %10.14.645.2 %47.9 %-2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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