TRACKING INTELLIGENCE · TRACKING PROFILE
Carter Bryant
SAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 71 games · SpeedDistance- distance1.45km#358/414
- on offense0.64km
- on defense0.80km
- average speed7.2km/h
- speed on offense7.3km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#89/414
- meters per minute126.0meters per minute
- minutes per game11.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 71 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.1per game
- front-court touches8.6per game
- % of touches in the frontcourt61.0%
- touches per minute1.2per minute
- paint touches0.8per game#283/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside14.0%
- seconds per touch2.0s
- dribbles per touch1.02
- minutes with the ball0.5minutes
- points per touch0.30
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 71 games · Passing- passes made9.6per game
- passes received8.7per game
- passes received per pass made0.91
- assists0.7per game
- potential assists1.3per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.7per game#374/414
- % of passes ending in a basket6.9%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.4per game
- passes made0.4per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.1per game
- FG%39.3%
- passes40.3%
- % ending in a turnover11.1%not stable year to year
- % ending in a foul6.9%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 71 games · CatchShoot- HOW IT CREATES ITS SHOTS83.3%
CATCH & SHOOT
sample: 71 games · CatchShoot- points2.1per game
- attempts2.0per game
- made0.7per game
- FG%35.0%
- effective FG%52.5%
- threes attempted2.0per game
- 3P%35.0%
PULL-UP
sample: 71 games · PullUpShot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%23.1%
- effective FG%26.9%
- threes attempted0.2per game
- 3P%16.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.6 % | 16.7 % | 16.7 % | 0.0 | — |
| tight (2-4 ft) | 0.9 | 24.8 % | 50.8 % | 51.5 % | 0.0 | 50.0 % |
| open (4-6 ft) | 1.0 | 26.7 % | 42.9 % | 53.6 % | 0.6 | 33.3 % |
| wide open (6+ ft) | 1.6 | 43.9 % | 36.5 % | 52.2 % | 1.5 | 34.0 % |
| all shots | 3.7 | 100.0 % | 40.8 % | 50.8 % | 2.2 | 34.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 71 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 71 games · Defense- shots defended1.1per game#358/414
- made on those shots0.7per game
- opponent FG%63.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.9per game
- rebounds secured2.5per game
- offensive chances1.0per game
- defensive chances3.0per game
- conversion rate62.5%
- offensive conversion48.6%not stable year to year
- defensive conversion63.6%
- contested27.9%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.5 % | 1.8 | 1.0 | 52.5 % | 62.6 % | -10.1 % |
| less than 10 ft | 41.9 % | 2.4 | 1.2 | 49.4 % | 58.7 % | -9.3 % |
| two-pointers | 61.5 % | 3.6 | 1.7 | 47.1 % | 54.0 % | -6.9 % |
| more than 15 ft | 46.3 % | 2.7 | 1.1 | 39.7 % | 34.8 % | 4.8 % |
| three-pointers | 38.5 % | 2.2 | 0.8 | 37.6 % | 34.1 % | 3.5 % |
| all shots | 100.0 % | 5.8 | 2.5 | 43.4 % | 45.5 % | -2.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
