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TRACKING INTELLIGENCE · TRACKING PROFILE

Carter Bryant

SAS · F · NBA 2025-26

Carter Bryant

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.64km
  • on defense0.80km
  • average speed7.2km/h
  • speed on offense7.3km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#89/414
  • meters per minute126.0meters per minute
  • minutes per game11.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches14.1per game
  • front-court touches8.6per game
  • % of touches in the frontcourt61.0%
  • touches per minute1.2per minute
  • paint touches0.8per game#283/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside14.0%
  • seconds per touch2.0s
  • dribbles per touch1.02
  • minutes with the ball0.5minutes
  • points per touch0.30
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing
  • passes made9.6per game
  • passes received8.7per game
  • passes received per pass made0.91
  • assists0.7per game
  • potential assists1.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.7per game#374/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.4per game
  • passes made0.4per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%39.3%
  • passes40.3%
  • % ending in a turnover11.1%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot
  • HOW IT CREATES ITS SHOTS83.3%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points2.1per game
  • attempts2.0per game
  • made0.7per game
  • FG%35.0%
  • effective FG%52.5%
  • threes attempted2.0per game
  • 3P%35.0%

PULL-UP

sample: 71 games · PullUpShot
  • points0.2per game
  • attempts0.4per game
  • made0.1per game
  • FG%23.1%
  • effective FG%26.9%
  • threes attempted0.2per game
  • 3P%16.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.6 %16.7 %16.7 %0.0
tight (2-4 ft)0.924.8 %50.8 %51.5 %0.050.0 %
open (4-6 ft)1.026.7 %42.9 %53.6 %0.633.3 %
wide open (6+ ft)1.643.9 %36.5 %52.2 %1.534.0 %
all shots3.7100.0 %40.8 %50.8 %2.234.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 71 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.7per game
  • opponent FG%63.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.9per game
  • rebounds secured2.5per game
  • offensive chances1.0per game
  • defensive chances3.0per game
  • conversion rate62.5%
  • offensive conversion48.6%not stable year to year
  • defensive conversion63.6%
  • contested27.9%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.5 %1.81.052.5 %62.6 %-10.1 %
less than 10 ft41.9 %2.41.249.4 %58.7 %-9.3 %
two-pointers61.5 %3.61.747.1 %54.0 %-6.9 %
more than 15 ft46.3 %2.71.139.7 %34.8 %4.8 %
three-pointers38.5 %2.20.837.6 %34.1 %3.5 %
all shots100.0 %5.82.543.4 %45.5 %-2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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