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TRACKING INTELLIGENCE · TRACKING PROFILE

Noah Penda

ORL · F · NBA 2025-26

Noah Penda

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season59 box-score gamesTracking in 59 of 59 games

MOVEMENT

sample: 59 games · SpeedDistance
  • distance1.61km#347/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.3km/h
  • speed on offense7.6km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#94/414
  • meters per minute126.0meters per minute
  • minutes per game12.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 59 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.7per game
  • front-court touches11.0per game
  • % of touches in the frontcourt50.7%
  • touches per minute1.7per minute
  • paint touches1.3per game#209/414
  • elbow touches0.4per game#246/414
  • post touches0.1per game
  • of his game goes through the inside16.4%
  • seconds per touch1.9s
  • dribbles per touch1.12
  • minutes with the ball0.7minutes
  • points per touch0.18#313/342
  • points per paint touch0.43
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 59 games · Passing

He gives more than he receives: the play starts with him.

  • passes made16.8per game
  • passes received11.9per game
  • passes received per pass made0.71
  • assists1.2per game
  • potential assists2.2per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.9per game#314/414
  • % of passes ending in a basket7.1%
  • points created per point scored0.76
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.2per game#254/414
  • points0.9per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.3per game
  • FG%35.1%
  • passes42.0%
  • % ending in a turnover6.9%not stable year to year
  • % ending in a foul6.1%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 59 games · CatchShoot
  • HOW IT CREATES ITS SHOTS72.2%

CATCH & SHOOT

sample: 59 games · CatchShoot
  • points1.2per game
  • attempts1.3per game
  • made0.4per game
  • FG%32.0%
  • effective FG%48.0%
  • threes attempted1.3per game
  • 3P%32.0%

PULL-UP

sample: 59 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.2per game
  • FG%34.5%
  • effective FG%44.8%
  • threes attempted0.3per game
  • 3P%35.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.410.8 %27.3 %27.3 %0.00.0 %
tight (2-4 ft)1.235.0 %46.5 %47.2 %0.120.0 %
open (4-6 ft)0.822.2 %35.6 %42.2 %0.423.1 %
wide open (6+ ft)1.132.0 %41.5 %59.2 %1.037.7 %
all shots3.4100.0 %40.4 %47.8 %1.632.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 59 games · Defense

RIM DEFENCE

sample: 59 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%65.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances5.3per game
  • rebounds secured3.2per game
  • offensive chances2.2per game
  • defensive chances3.5per game
  • conversion rate60.1%#45/283
  • offensive conversion52.3%not stable year to year
  • defensive conversion59.1%
  • contested36.4%
  • average rebound distance6.2ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.7 %2.71.763.1 %64.1 %-1.0 %
less than 10 ft50.7 %3.21.960.5 %59.4 %1.0 %
two-pointers65.9 %4.12.253.9 %55.0 %-1.1 %
more than 15 ft37.8 %2.40.937.1 %36.3 %0.8 %
three-pointers34.1 %2.10.837.8 %35.4 %2.4 %
all shots100.0 %6.23.048.4 %47.0 %1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.