TRACKING INTELLIGENCE · TRACKING PROFILE
Amari Williams
BOS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 22 games · SpeedDistance- distance0.80km
- on offense0.48km
- on defense0.32km
- average speed6.5km/h
- speed on offense6.6km/h
- speed on defense6.3km/h
- km per minute0.12km per minute
- meters per minute122.0meters per minute
- minutes per game6.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 22 games · Possessions- touches7.9per game
- front-court touches5.4per game
- % of touches in the frontcourt68.4%
- touches per minute1.2per minute
- paint touches1.1per game
- elbow touches0.5per game
- post touches0.0per game
- of his game goes through the inside29.6%
- seconds per touch1.5s
- dribbles per touch0.50
- minutes with the ball0.2minutes
- points per touch0.17
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 22 games · Passing- passes made6.3per game
- passes received5.2per game
- passes received per pass made0.83
- assists0.5per game
- potential assists0.8per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.3per game
- % of passes ending in a basket7.2%
- points created per point scored0.93
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game
- points0.0per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes100.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 22 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 22 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 22 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 25.0 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.5 | 55.0 % | 72.7 % | 72.7 % | 0.0 | — |
| open (4-6 ft) | 0.1 | 15.0 % | 33.3 % | 33.3 % | 0.0 | — |
| wide open (6+ ft) | 0.1 | 5.0 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 0.9 | 100.0 % | 50.0 % | 50.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 22 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 22 games · Defense- shots defended0.8per game
- made on those shots0.3per game
- opponent FG%41.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.6per game
- rebounds secured1.8per game
- offensive chances1.2per game
- defensive chances2.3per game
- conversion rate51.3%
- offensive conversion33.3%not stable year to year
- defensive conversion60.8%
- contested42.5%
- average rebound distance5.2ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.4 % | 1.5 | 0.6 | 40.9 % | 63.6 % | -22.7 % |
| less than 10 ft | 45.3 % | 1.9 | 0.9 | 44.8 % | 59.6 % | -14.8 % |
| two-pointers | 59.4 % | 2.5 | 1.1 | 42.1 % | 56.4 % | -14.3 % |
| more than 15 ft | 46.9 % | 2.0 | 0.6 | 30.0 % | 32.8 % | -2.8 % |
| three-pointers | 40.6 % | 1.7 | 0.5 | 30.8 % | 33.4 % | -2.6 % |
| all shots | 100.0 % | 4.3 | 1.6 | 37.5 % | 48.3 % | -10.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
