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TRACKING INTELLIGENCE · TRACKING PROFILE

Amari Williams

BOS · F · NBA 2025-26

Amari Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season22 box-score gamesTracking in 22 of 22 games

MOVEMENT

sample: 22 games · SpeedDistance
  • distance0.80km
  • on offense0.48km
  • on defense0.32km
  • average speed6.5km/h
  • speed on offense6.6km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute
  • meters per minute122.0meters per minute
  • minutes per game6.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 22 games · Possessions
  • touches7.9per game
  • front-court touches5.4per game
  • % of touches in the frontcourt68.4%
  • touches per minute1.2per minute
  • paint touches1.1per game
  • elbow touches0.5per game
  • post touches0.0per game
  • of his game goes through the inside29.6%
  • seconds per touch1.5s
  • dribbles per touch0.50
  • minutes with the ball0.2minutes
  • points per touch0.17
  • points per paint touch0.76
  • per possession— · No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 22 games · Passing
  • passes made6.3per game
  • passes received5.2per game
  • passes received per pass made0.83
  • assists0.5per game
  • potential assists0.8per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.3per game
  • % of passes ending in a basket7.2%
  • points created per point scored0.93
  • assisted / unassisted— · The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.1per game
  • points0.0per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%— · No attempts: no percentage
  • passes100.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 22 games · CatchShoot
  • HOW IT CREATES ITS SHOTS— · No attempts: no percentage

CATCH & SHOOT

sample: 22 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%— · No attempts: no percentage
  • effective FG%— · No attempts: no percentage
  • threes attempted— · This tracking family does not exist for this player and season
  • 3P%— · This tracking family does not exist for this player and season

PULL-UP

sample: 22 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%— · No attempts: no percentage
  • effective FG%— · No attempts: no percentage
  • threes attempted— · This tracking family does not exist for this player and season
  • 3P%— · This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.225.0 %0.0 %0.0 %0.0—
tight (2-4 ft)0.555.0 %72.7 %72.7 %0.0—
open (4-6 ft)0.115.0 %33.3 %33.3 %0.0—
wide open (6+ ft)0.15.0 %100.0 %100.0 %0.0—
all shots0.9100.0 %50.0 %50.0 %0.0—

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 22 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 22 games · Defense
  • shots defended0.8per game
  • made on those shots0.3per game
  • opponent FG%41.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.6per game
  • rebounds secured1.8per game
  • offensive chances1.2per game
  • defensive chances2.3per game
  • conversion rate51.3%
  • offensive conversion33.3%not stable year to year
  • defensive conversion60.8%
  • contested42.5%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.4 %1.50.640.9 %63.6 %-22.7 %
less than 10 ft45.3 %1.90.944.8 %59.6 %-14.8 %
two-pointers59.4 %2.51.142.1 %56.4 %-14.3 %
more than 15 ft46.9 %2.00.630.0 %32.8 %-2.8 %
three-pointers40.6 %1.70.530.8 %33.4 %-2.6 %
all shots100.0 %4.31.637.5 %48.3 %-10.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.