TRACKING INTELLIGENCE · TRACKING PROFILE
Maxime Raynaud
SAC · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 74 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.5km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#69/414
- meters per minute128.0meters per minute
- minutes per game26.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 74 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches44.6per game
- front-court touches22.5per game
- % of touches in the frontcourt50.4%
- touches per minute1.7per minute
- paint touches7.4per game#14/414
- elbow touches3.4per game#13/414
- post touches0.8per game
- of his game goes through the inside51.6%
- seconds per touch1.5s
- dribbles per touch0.43
- minutes with the ball1.1minutes
- points per touch0.28#173/342
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 74 games · PassingHe gives more than he receives: the play starts with him.
- passes made32.8per game
- passes received21.8per game
- passes received per pass made0.66
- assists1.4per game
- potential assists2.2per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.4per game#288/414
- % of passes ending in a basket4.1%
- points created per point scored0.27
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game#326/414
- points1.0per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.7per game
- free throws0.2per game
- FG%51.9%
- passes16.7%
- % ending in a turnover3.8%not stable year to year
- % ending in a foul9.0%
- points per drive0.91
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 74 games · CatchShoot- HOW IT CREATES ITS SHOTS87.0%
CATCH & SHOOT
sample: 74 games · CatchShoot- points2.1per game
- attempts2.0per game
- made0.9per game
- FG%43.3%
- effective FG%51.0%
- threes attempted1.0per game
- 3P%32.4%
PULL-UP
sample: 74 games · PullUpShot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%32.0%
- effective FG%32.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 5.2 % | 51.4 % | 51.4 % | 0.0 | — |
| tight (2-4 ft) | 5.0 | 54.5 % | 58.7 % | 58.7 % | 0.0 | 0.0 % |
| open (4-6 ft) | 2.5 | 27.7 % | 58.6 % | 59.1 % | 0.2 | 11.1 % |
| wide open (6+ ft) | 1.1 | 12.5 % | 48.8 % | 61.9 % | 0.7 | 40.0 % |
| all shots | 9.1 | 100.0 % | 57.1 % | 58.9 % | 1.0 | 32.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 74 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 74 games · Defense- shots defended5.1per game#17/414
- made on those shots3.4per game
- opponent FG%66.5%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances13.0per game
- rebounds secured7.5per game
- offensive chances4.7per game
- defensive chances8.9per game
- conversion rate57.5%#92/283
- offensive conversion40.7%not stable year to year
- defensive conversion62.9%
- contested36.0%
- average rebound distance4.6ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.7 % | 6.4 | 4.1 | 63.8 % | 64.8 % | -0.9 % |
| less than 10 ft | 51.8 % | 7.8 | 4.7 | 60.1 % | 60.9 % | -0.8 % |
| two-pointers | 67.5 % | 10.1 | 5.7 | 56.2 % | 56.4 % | -0.2 % |
| more than 15 ft | 40.0 % | 6.0 | 2.2 | 36.3 % | 35.7 % | 0.6 % |
| three-pointers | 32.5 % | 4.9 | 1.7 | 35.8 % | 34.9 % | 1.0 % |
| all shots | 100.0 % | 15.0 | 7.4 | 49.6 % | 48.7 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
