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TRACKING INTELLIGENCE · TRACKING PROFILE

Maxime Raynaud

SAC · C · NBA 2025-26

Maxime Raynaud

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season74 box-score gamesTracking in 74 of 74 games

MOVEMENT

sample: 74 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.1km/h
  • speed on offense7.5km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#69/414
  • meters per minute128.0meters per minute
  • minutes per game26.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 74 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches44.6per game
  • front-court touches22.5per game
  • % of touches in the frontcourt50.4%
  • touches per minute1.7per minute
  • paint touches7.4per game#14/414
  • elbow touches3.4per game#13/414
  • post touches0.8per game
  • of his game goes through the inside51.6%
  • seconds per touch1.5s
  • dribbles per touch0.43
  • minutes with the ball1.1minutes
  • points per touch0.28#173/342
  • points per paint touch0.99
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 74 games · Passing

He gives more than he receives: the play starts with him.

  • passes made32.8per game
  • passes received21.8per game
  • passes received per pass made0.66
  • assists1.4per game
  • potential assists2.2per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.4per game#288/414
  • % of passes ending in a basket4.1%
  • points created per point scored0.27
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game#326/414
  • points1.0per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.2per game
  • FG%51.9%
  • passes16.7%
  • % ending in a turnover3.8%not stable year to year
  • % ending in a foul9.0%
  • points per drive0.91

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 74 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.0%

CATCH & SHOOT

sample: 74 games · CatchShoot
  • points2.1per game
  • attempts2.0per game
  • made0.9per game
  • FG%43.3%
  • effective FG%51.0%
  • threes attempted1.0per game
  • 3P%32.4%

PULL-UP

sample: 74 games · PullUpShot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%32.0%
  • effective FG%32.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.55.2 %51.4 %51.4 %0.0
tight (2-4 ft)5.054.5 %58.7 %58.7 %0.00.0 %
open (4-6 ft)2.527.7 %58.6 %59.1 %0.211.1 %
wide open (6+ ft)1.112.5 %48.8 %61.9 %0.740.0 %
all shots9.1100.0 %57.1 %58.9 %1.032.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 74 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 74 games · Defense
  • shots defended5.1per game#17/414
  • made on those shots3.4per game
  • opponent FG%66.5%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.0per game
  • rebounds secured7.5per game
  • offensive chances4.7per game
  • defensive chances8.9per game
  • conversion rate57.5%#92/283
  • offensive conversion40.7%not stable year to year
  • defensive conversion62.9%
  • contested36.0%
  • average rebound distance4.6ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.7 %6.44.163.8 %64.8 %-0.9 %
less than 10 ft51.8 %7.84.760.1 %60.9 %-0.8 %
two-pointers67.5 %10.15.756.2 %56.4 %-0.2 %
more than 15 ft40.0 %6.02.236.3 %35.7 %0.6 %
three-pointers32.5 %4.91.735.8 %34.9 %1.0 %
all shots100.0 %15.07.449.6 %48.7 %0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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