TRACKING INTELLIGENCE · TRACKING PROFILE
Adou Thiero
LAL · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 25 games · SpeedDistance- distance0.80km
- on offense0.32km
- on defense0.32km
- average speed7.2km/h
- speed on offense7.4km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute134.0meters per minute
- minutes per game6.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 25 games · Possessions- touches7.3per game
- front-court touches3.4per game
- % of touches in the frontcourt46.6%
- touches per minute1.2per minute
- paint touches0.7per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside26.5%
- seconds per touch2.0s
- dribbles per touch1.03
- minutes with the ball0.2minutes
- points per touch0.26
- points per paint touch0.67
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 25 games · Passing- passes made5.3per game
- passes received3.7per game
- passes received per pass made0.70
- assists0.4per game
- potential assists0.6per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.2per game
- % of passes ending in a basket7.5%
- points created per point scored0.63
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.7per game
- points0.5per game
- passes made0.2per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%62.5%
- passes33.3%
- % ending in a turnover16.7%not stable year to year
- % ending in a foul5.6%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 25 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 25 games · CatchShoot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%33.3%
- effective FG%50.0%
- threes attempted0.1per game
- 3P%33.3%
PULL-UP
sample: 25 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 12.9 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 0.7 | 54.8 % | 52.9 % | 52.9 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 25.8 % | 62.5 % | 68.8 % | 0.0 | 100.0 % |
| wide open (6+ ft) | 0.1 | 6.5 % | 0.0 % | 0.0 % | 0.1 | 0.0 % |
| all shots | 1.2 | 100.0 % | 51.6 % | 53.2 % | 0.1 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 25 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 25 games · Defense- shots defended1.0per game
- made on those shots0.6per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.9per game
- rebounds secured1.1per game
- offensive chances1.1per game
- defensive chances1.0per game
- conversion rate59.6%
- offensive conversion33.3%not stable year to year
- defensive conversion79.2%
- contested35.7%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.3 % | 1.1 | 0.8 | 70.8 % | 64.0 % | 6.9 % |
| less than 10 ft | 50.8 % | 1.5 | 1.0 | 64.5 % | 59.6 % | 4.9 % |
| two-pointers | 73.8 % | 2.1 | 1.2 | 57.8 % | 54.5 % | 3.3 % |
| more than 15 ft | 37.7 % | 1.1 | 0.6 | 52.2 % | 37.3 % | 14.8 % |
| three-pointers | 26.2 % | 0.8 | 0.4 | 56.3 % | 36.1 % | 20.2 % |
| all shots | 100.0 % | 2.9 | 1.7 | 57.4 % | 47.7 % | 9.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
