TRACKING INTELLIGENCE · TRACKING PROFILE
Micah Peavy
NOP · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 61 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance1.93km#314/414
- on offense0.97km
- on defense0.97km
- average speed7.3km/h
- speed on offense7.6km/h
- speed on defense7.0km/h
- km per minute0.13km per minute#50/414
- meters per minute129.0meters per minute
- minutes per game15.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 61 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.7per game
- front-court touches10.5per game
- % of touches in the frontcourt66.9%
- touches per minute1.1per minute
- paint touches1.3per game#209/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside14.3%
- seconds per touch2.0s
- dribbles per touch1.15
- minutes with the ball0.5minutes
- points per touch0.27
- points per paint touch0.84
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 61 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made10.4per game
- passes received8.9per game
- passes received per pass made0.86
- assists1.0per game
- potential assists1.6per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.6per game#328/414
- % of passes ending in a basket9.6%
- points created per point scored0.60
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.2per game#254/414
- points1.0per game
- passes made0.9per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.0per game
- free throws0.2per game
- FG%34.4%
- passes39.1%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul5.3%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 61 games · CatchShoot- HOW IT CREATES ITS SHOTS73.9%
CATCH & SHOOT
sample: 61 games · CatchShoot- points1.3per game
- attempts1.7per game
- made0.4per game
- FG%26.0%
- effective FG%38.5%
- threes attempted1.7per game
- 3P%25.7%
PULL-UP
sample: 61 games · PullUpShot- points0.4per game
- attempts0.6per game
- made0.2per game
- FG%27.0%
- effective FG%29.7%
- threes attempted0.1per game
- 3P%28.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.8 % | 31.3 % | 31.3 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 33.1 % | 41.8 % | 41.8 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.0 | 21.5 % | 39.0 % | 43.2 % | 0.3 | 25.0 % |
| wide open (6+ ft) | 1.8 | 39.6 % | 36.7 % | 47.2 % | 1.4 | 26.7 % |
| all shots | 4.5 | 100.0 % | 38.5 % | 43.6 % | 1.8 | 25.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 61 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 61 games · Defense- shots defended0.9per game#377/414
- made on those shots0.6per game
- opponent FG%59.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.9per game
- rebounds secured1.9per game
- offensive chances1.8per game
- defensive chances2.3per game
- conversion rate48.5%
- offensive conversion43.4%not stable year to year
- defensive conversion50.0%
- contested35.0%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.4 % | 1.9 | 1.1 | 55.6 % | 64.2 % | -8.6 % |
| less than 10 ft | 45.3 % | 2.3 | 1.3 | 55.0 % | 59.8 % | -4.9 % |
| two-pointers | 60.2 % | 3.1 | 1.6 | 53.4 % | 55.5 % | -2.0 % |
| more than 15 ft | 47.8 % | 2.4 | 0.8 | 33.3 % | 36.2 % | -2.8 % |
| three-pointers | 39.8 % | 2.0 | 0.7 | 33.9 % | 35.9 % | -1.9 % |
| all shots | 100.0 % | 5.1 | 2.3 | 45.7 % | 46.9 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%43.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
