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TRACKING INTELLIGENCE · TRACKING PROFILE

Micah Peavy

NOP · G · NBA 2025-26

Micah Peavy

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season61 box-score gamesTracking in 61 of 61 games

MOVEMENT

sample: 61 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.97km
  • average speed7.3km/h
  • speed on offense7.6km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute#50/414
  • meters per minute129.0meters per minute
  • minutes per game15.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 61 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.7per game
  • front-court touches10.5per game
  • % of touches in the frontcourt66.9%
  • touches per minute1.1per minute
  • paint touches1.3per game#209/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside14.3%
  • seconds per touch2.0s
  • dribbles per touch1.15
  • minutes with the ball0.5minutes
  • points per touch0.27
  • points per paint touch0.84
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 61 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made10.4per game
  • passes received8.9per game
  • passes received per pass made0.86
  • assists1.0per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.6per game#328/414
  • % of passes ending in a basket9.6%
  • points created per point scored0.60
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.2per game#254/414
  • points1.0per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.0per game
  • free throws0.2per game
  • FG%34.4%
  • passes39.1%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul5.3%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 61 games · CatchShoot
  • HOW IT CREATES ITS SHOTS73.9%

CATCH & SHOOT

sample: 61 games · CatchShoot
  • points1.3per game
  • attempts1.7per game
  • made0.4per game
  • FG%26.0%
  • effective FG%38.5%
  • threes attempted1.7per game
  • 3P%25.7%

PULL-UP

sample: 61 games · PullUpShot
  • points0.4per game
  • attempts0.6per game
  • made0.2per game
  • FG%27.0%
  • effective FG%29.7%
  • threes attempted0.1per game
  • 3P%28.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.8 %31.3 %31.3 %0.0
tight (2-4 ft)1.533.1 %41.8 %41.8 %0.00.0 %
open (4-6 ft)1.021.5 %39.0 %43.2 %0.325.0 %
wide open (6+ ft)1.839.6 %36.7 %47.2 %1.426.7 %
all shots4.5100.0 %38.5 %43.6 %1.825.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 61 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 61 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.6per game
  • opponent FG%59.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.9per game
  • rebounds secured1.9per game
  • offensive chances1.8per game
  • defensive chances2.3per game
  • conversion rate48.5%
  • offensive conversion43.4%not stable year to year
  • defensive conversion50.0%
  • contested35.0%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.4 %1.91.155.6 %64.2 %-8.6 %
less than 10 ft45.3 %2.31.355.0 %59.8 %-4.9 %
two-pointers60.2 %3.11.653.4 %55.5 %-2.0 %
more than 15 ft47.8 %2.40.833.3 %36.2 %-2.8 %
three-pointers39.8 %2.00.733.9 %35.9 %-1.9 %
all shots100.0 %5.12.345.7 %46.9 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.